Monday, April 03, 2006

Lankoski: Playing a Character: Role-Playing and Pretence Play, freeform notes from Seminar on Playing Roles, Tampere

These are my free form notes from the Seminar in Tampere on Playing Roles:

Lankoski: Playing a Character: Role-Playing and Pretence Play

Sceptical to the janet murray thing of immersion, the general thery of rp experinces.
"you can't escape your body"
Studies about childrens imaginative play.
A lot in common w role playing.
Rping a more sophisticated form of childrens pretence games.
Goals and role play.
Difficult to role play without some kind of goal.
//Interesting that he relates the layers of goals to different emotions (in the player i presume)

Petri Lankoski

Craig: this reminds me of a paper in the last knutpunkt book, some danish psychologist: ppl shouldnt act out it keeps them in a childish state.
The danish psychologist popped up in the audience: Huh? Whats the question?
Craig: would you see prtetence play in all modalities of larping?
Petri: yes, but different types of decisions, different ways of filling in blanks. No generlaization possible.
Craig: ...what about player types.
Petri: all players. Common things needed. Need to be able to predict, to create imaginatary scenarios... What happens if i do this or that. All people do that. Childrens play use this kind of hypthetical imagination.
Craig: do people do that all the time? Everyone role plays all the time? Is it then particularly applicable to larping?
Petri: rping is not so special in that way, but has complex layer stuctures and compex ways of handling different situations.
Petri... Quasi emotions... A fear situation cant be scary if it is pretece... Petri thinks its a bit odd
//i asked about whether he maps the 3 goal layers to the emotions that are related to feeling affects depending on reaching goal or not. Petri answered in a way that made me interpret that he talks about the player emotions, relating (probably) to all three layers, but from the players perspective.

1 comment:

Petri said...

Yes, I was talking about player emotions. I think that a character is an abstract construct from which a player can infer goals, and experience emotions in relation to goal status evaluation (that can have some relation to what the character would experience in the situation when the player accepts the goals of the character as his/hers in a game).