<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7156234</id><updated>2012-01-18T13:51:36.164+01:00</updated><category term='eis'/><category term='conference notes'/><category term='blog'/><category term='talk'/><category term='dev notes'/><category term='misc'/><title type='text'>Mirjam's blog</title><subtitle type='html'>Blog about my work in game research and notes from game related conferences. Welcome!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default?start-index=101&amp;max-results=100'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>193</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7156234.post-1562335513334957221</id><published>2011-12-04T23:53:00.001+01:00</published><updated>2011-12-05T01:12:35.992+01:00</updated><title type='text'>Borut Pfeifer on accessibility of  game AI by design</title><summary type='text'>

Borut Pfeifer came to UC Santa Cruz last Wednesday (30th of November) and gave a talk about how to make sure that all the cool AI made for a game is made accessible to the players.



The key factors that Borut identified for making the AI accessible to players are
- the complexity of the input that players can make to the game
- the feedback from the game to the player
- the pacing of the </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1562335513334957221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1562335513334957221' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1562335513334957221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1562335513334957221'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/12/borut-pfeifer-on-accessibility-of-game.html' title='Borut Pfeifer on accessibility of  game AI by design'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7116660117121320265</id><published>2011-11-24T01:10:00.001+01:00</published><updated>2011-11-28T00:33:35.939+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eis'/><category scheme='http://www.blogger.com/atom/ns#' term='talk'/><title type='text'>Clint Hocking on dynamics and meaning in games</title><summary type='text'>



Clint
Hocking, Creative Director at LucasArts, gave a talk at UCSC last week about
meaning, dynamics and games. He took a stance in asking HOW games mean
(following Chris Hecker) rather than WHAT they mean. "When we know how
they mean, maybe then we can speculate on what a specific game might
mean."


Clint
explained the Kuleshov effect to us, showing how the exact same image takes on
</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7116660117121320265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7116660117121320265' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7116660117121320265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7116660117121320265'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/11/clint-hocking-on-dynamics-and-meaning.html' title='Clint Hocking on dynamics and meaning in games'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2704558565075733447</id><published>2011-11-24T00:05:00.003+01:00</published><updated>2011-11-28T02:17:33.929+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='talk'/><title type='text'>Lemarchand gave a talk at EIS about the beaty of systems and of risk-taking</title><summary type='text'>

Richard Lemarchand, lead game designer at NaughtyDog, just gave a wonderfully inspiring talk at UCSC. (Talk-description here.) Richard spoke about the beauty of systems and about creative risk-taking, illustrating with evokative pictures and music from games. He referred to two talks that I'll want to check up on, Jonathan Blows talk from GDCE this year about truth and game design (available </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2704558565075733447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2704558565075733447' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2704558565075733447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2704558565075733447'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/11/lemarchand-gave-talk-at-eis-about-beaty.html' title='Lemarchand gave a talk at EIS about the beaty of systems and of risk-taking'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5191834399965632106</id><published>2011-10-19T05:07:00.001+02:00</published><updated>2011-10-19T05:11:25.322+02:00</updated><title type='text'>An evening with Brenda and John</title><summary type='text'>Yesterday evening Brenda Garno Brathwaite and John Romero were speaking at the IGDA Silicon Valley chapter. I got a ride with Chris Lewis from the EIS lab over the hill to Mountainview to listen. These are my main take-aways:Brenda: “The rule-set is what separates games from all other art.” Although I have read Brenda’s great book and heard her speak several times i don’t tire of hearing her say </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5191834399965632106/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5191834399965632106' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5191834399965632106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5191834399965632106'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/10/evening-with-brenda-and-john.html' title='An evening with Brenda and John'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6046/6257756055_d143e46453_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2915685732723061033</id><published>2011-09-20T17:23:00.001+02:00</published><updated>2011-09-21T11:28:37.807+02:00</updated><title type='text'>Digra 2011 Diary Day 1</title><summary type='text'>Eric Zimmerman was the first key-note.My jotted words: We are not just researchers, we are also educators.We are still justifying game research. Danger of becoming irrelevant. Gamification, instrumentalization. Entering the ludic century: The necessity of understanding complex systems (gaming literacy).Jon Manker and I were matched, so we presented in the same session. Jon has interviewed 27 game</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2915685732723061033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2915685732723061033' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2915685732723061033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2915685732723061033'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/09/digra-2011-diary-day-1.html' title='Digra 2011 Diary Day 1'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6085/6157648049_c96ed370eb_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4939552920208848424</id><published>2011-09-13T08:05:00.001+02:00</published><updated>2011-09-13T08:06:33.662+02:00</updated><title type='text'>IRSGD day 1</title><summary type='text'>Yesterday we had our first symposion of the International Research School of Game Design (IRSGD). In the morning we met in the mocap studio. Steven Bachelder, (he is our über-chair) had made sure that Richard Bartle, Mike Sellers,  Ernest Adams, Pär Ågerfalk and Masayuki Nakajima and myself were all in place. Our first task is to work out how we see the subject of game design and game design </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4939552920208848424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4939552920208848424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4939552920208848424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4939552920208848424'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/09/irsgd-day-1.html' title='IRSGD day 1'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6175/6143128396_68e2f25468_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7849180061439829645</id><published>2011-08-21T21:45:00.002+02:00</published><updated>2011-08-21T21:49:09.045+02:00</updated><title type='text'>GDCE’11 highlights</title><summary type='text'>I saw tons of talks at this GDC, and scribbled piles of notes. But ignoring notes, to-do exclamations and note-to-selfs these talks stand out in my memory:-  Dean Tate’s talk on Dance Central- Carl Callewaert’s hands on demonstrations of Unity- Richard Garriotts keynote on the three eras of gamingBreak it Down! How Harmonix and Kinect Taught the World to Dance; The Design Process and </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7849180061439829645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7849180061439829645' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7849180061439829645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7849180061439829645'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/08/gdce11-highlights.html' title='GDCE’11 highlights'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6077/6061805276_99c4c01548_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6442558831295683201</id><published>2011-08-20T13:35:00.000+02:00</published><updated>2011-08-20T13:36:52.432+02:00</updated><title type='text'>GAME-blob goes to GDCE'11</title><summary type='text'>We travelled from Gotland to GDCE and Gamescom in Cologne like a big (pretty cosy) blob. We joked about how we’d need vests that would blink or make sounds whenever any of us 19 people got too far away from a dynamically updated centre-point of our blob. Here is the blob negotiating a ticket-machine as we are arriving to Cologne. The Blob by our booth:Blob got lost in the parking lot (</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6442558831295683201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6442558831295683201' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6442558831295683201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6442558831295683201'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/08/game-blob-goes-to-gdce11.html' title='GAME-blob goes to GDCE&apos;11'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm7.static.flickr.com/6071/6061284597_82508f25fc_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2781187093620010855</id><published>2011-08-07T14:17:00.002+02:00</published><updated>2011-08-07T14:21:15.794+02:00</updated><title type='text'>Violet</title><summary type='text'>I just played/read/interacted with the interactive fiction piece "Violet" by Jeremy Freese. The protagonist is a PhD student who needs to write a thousand words for his thesis on his birthday otherwise his fiance will leave him. Oh, how I can relate to the procastrination for writing, to what desperate means can be necessary for concentration. How there can be no distractions, and how he threaten</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2781187093620010855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2781187093620010855' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2781187093620010855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2781187093620010855'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/08/violet.html' title='Violet'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3853866399048402692</id><published>2011-07-06T12:12:00.000+02:00</published><updated>2011-07-06T12:13:12.841+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Lost Garden: Game Design Logs</title><summary type='text'>Dan Cook has written a post on how to document game design work. No wiki, no GDD design-bible,  no blogs, but instead using logs. A high level concept description holding the vision and short daily progress notes documenting design decisions. To each his/her own, but i really like the format Danc uses for the log-notes. Good stuff!  Lost Garden: Game Design Logs  </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3853866399048402692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3853866399048402692' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3853866399048402692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3853866399048402692'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/07/lost-garden-game-design-logs.html' title='Lost Garden: Game Design Logs'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6798458066283387136</id><published>2011-05-19T07:12:00.001+02:00</published><updated>2011-05-19T07:12:32.057+02:00</updated><title type='text'>Player Character with Maslovian needs 1999</title><summary type='text'>Player Character with Maslovian needs 1999, a photo by mimmi on Flickr.At work we are moving to another building. I found this diagram in my office while putting stuff in moving-boxes. The diagram shows the architecture for the player character with maslovian(-ish) needs. I built this in 1999 when Patricia, Fia, me and a couple of others where doing a game called IO city. We built a simple java </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6798458066283387136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6798458066283387136' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6798458066283387136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6798458066283387136'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/05/player-character-with-maslovian-needs.html' title='Player Character with Maslovian needs 1999'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3663/5735924912_27cbc6a633_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4897017644710619450</id><published>2011-05-10T22:19:00.001+02:00</published><updated>2011-05-10T22:19:00.512+02:00</updated><title type='text'>Adam and Gillian at DANM exhebition</title><summary type='text'>Adam and Gillian at DANM exhebition, a photo by mimmi on Flickr.Gillian, Adam and I had great fun as we explored the different knobs of this art piece. Different knobs controlled graphics projected on fabric hanging from the roof, and sound.Via Flickr:Gillian, Adam and I had great fun as we explored the different knobs of this art piece. Different knobs controlled graphics projected on fabric </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4897017644710619450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4897017644710619450' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4897017644710619450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4897017644710619450'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/05/adam-and-gillian-at-danm-exhebition.html' title='Adam and Gillian at DANM exhebition'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2723/5707686822_1e09b4751c_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3328062956887011013</id><published>2011-04-18T21:34:00.000+02:00</published><updated>2011-04-18T21:35:42.968+02:00</updated><title type='text'>IFOG 2011</title><summary type='text'>Last Friday a group of people got together in Milpitas, Silicon Valley for the symposion Inventing the Future of Games (#IFOG2011), the official launch of UC Santa Cruz Center for Games and Playable Media. Michael Mateas started off the day by describing the game design space, and mapping out how to work on creating better games within the frame of academia.The line-up of speakers was amazing, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3328062956887011013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3328062956887011013' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3328062956887011013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3328062956887011013'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/04/ifog-2011.html' title='IFOG 2011'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5306/5628386658_0bf8057ac3_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5694052729367285902</id><published>2011-03-17T16:58:00.005+01:00</published><updated>2011-03-17T17:22:18.098+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Hello Kitty Suitcase goes to rest</title><summary type='text'>The time has come for my companion and friend, my Hello Kitty Suitcase to go to rest in a cellar in Stockholm. She holds linens. I got her in 2005 when I was at guest research period at Georgia Tech, in Atlanta. It wasn't possible to get items shipped from the Sanrio store in Japan to Europe, but they *would* ship to the US, so I took the opportunity. Here is how she looked when she came to me. </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5694052729367285902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5694052729367285902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5694052729367285902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5694052729367285902'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/03/hello-kitty-suitcase-goes-to-rest.html' title='Hello Kitty Suitcase goes to rest'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/34/70652825_9756011bbb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-9191166374949309564</id><published>2011-03-16T17:25:00.002+01:00</published><updated>2011-03-17T10:49:57.939+01:00</updated><title type='text'>NeuroSky Mindwave find no wave (yet)</title><summary type='text'>NeuroSky Mindwave find no wave (yet) a photo by mimmi on Flickr.Oh well, there goes half an afternoon. I got this consumer variety of the NeuroSky EEG headset at the GDC expo. I thought I should try it out along with working with the Emotiv headset. Tought to look at pro's and cons which may give clues on what to use in what context. When trying to install i got a reminiscence of installing </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/9191166374949309564/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=9191166374949309564' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/9191166374949309564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/9191166374949309564'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/03/neurosky-mindwave-find-no-wave-yet.html' title='NeuroSky Mindwave find no wave (yet)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5053/5532434274_7b3c193cee_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8010071878689336814</id><published>2011-03-14T23:47:00.002+01:00</published><updated>2011-03-14T23:50:48.970+01:00</updated><title type='text'>GDC Day 1 Picture Diary AI Summit</title><summary type='text'>I spent my first day at GDC 2011 in the AI summit, but first I had breakfast with Susan Gold. OBS, in this post the text may very well be incomprehensible. I'll try to write something understandable in a post where I summarise GDC. Here I am still processing impressions. Creating Your Building Blocks: Modular Component AI SystemsAlex Champandard (AiGameDev.com), Brett Laming (Rockstar Leeds) and </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8010071878689336814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8010071878689336814' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8010071878689336814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8010071878689336814'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/03/gdc-day-1-picture-diary-ai-summit.html' title='GDC Day 1 Picture Diary AI Summit'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5217/5489000077_d455d0879b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2030150617418547108</id><published>2011-03-01T20:44:00.002+01:00</published><updated>2011-03-06T00:27:51.757+01:00</updated><title type='text'>A week in the EIS lab, picture diary</title><summary type='text'>I'm spending a few weeks at the EIS Lab at UCSC, getting started on a research project. I found cosy Victorian guesthouse where one can rent by the week.I got a run-down from James S on how to get ABL (A behavior language) up and running, with example code that hooks it up to another virtual world. Perfect for me and Christoph at Pixeltamer too look at if we hook up ABL to the Pataphysic </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2030150617418547108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2030150617418547108' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2030150617418547108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2030150617418547108'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2011/03/week-in-eis-lab-picture-diary.html' title='A week in the EIS lab, picture diary'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm6.static.flickr.com/5053/5479986098_0b6d5febc0_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7196763219653793658</id><published>2010-09-23T00:43:00.005+02:00</published><updated>2010-10-01T11:56:20.482+02:00</updated><title type='text'>Mulling over IVA'10 on my way to the airport</title><summary type='text'>Imagine a conference where the sole purpose is to build virtual humans. In order to do so, everyone needs to understand what it is to be human. This creates a quite special kind of crowd. This crowd just had a 3 day conference in Pennsylvania, showing and discussing their latest IVAs, that is, Intelligent Virtual Agents. In almost all conversations at this conference there is a meta-activity </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7196763219653793658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7196763219653793658' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7196763219653793658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7196763219653793658'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/09/mulling-over-iva10-on-my-way-to-airport.html' title='Mulling over IVA&apos;10 on my way to the airport'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4113/5040792113_71825378fb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2390380238374551967</id><published>2010-09-20T15:49:00.002+02:00</published><updated>2010-09-20T15:54:00.377+02:00</updated><title type='text'>IVA2010 has started</title><summary type='text'>I'm in Philadelphia, here for the IVA conference (Intelligent Virtual Agents). I'm sitting in a ballroom with some hundred others, listening to Paul Debevec from ICT, USC, who is showing pictures of faces in 3D with high detail. If you want more detailed information, look here: Invited Speakers.  My flight was blissfully uneventful, despite a small debacle at Heathrow where we first got boarded </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2390380238374551967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2390380238374551967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2390380238374551967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2390380238374551967'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/09/iva2010-has-started.html' title='IVA2010 has started'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8095096530396086211</id><published>2010-08-19T12:17:00.001+02:00</published><updated>2010-08-19T12:20:27.872+02:00</updated><title type='text'>Nordic Digra - Summary</title><summary type='text'>The first Nordic DIGRA conference was held at DSV in Kista, Stockholm, the 16th and 17th of August. There were 12 paper presentations in a single track, two keynotes and one workshop.The conference was really nice, and a good opportunity to connect and reconnect with researchers working in the Nordic countries. For years we have kept meeting at international conferences, far away from home, joked</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8095096530396086211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8095096530396086211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8095096530396086211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8095096530396086211'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/08/nordic-digra-summary.html' title='Nordic Digra - Summary'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5939379327077599826</id><published>2010-08-18T17:20:00.003+02:00</published><updated>2010-08-18T17:43:19.862+02:00</updated><title type='text'>Nordic Digra Day 2 - live notes</title><summary type='text'>Nordic Digra Conference, 17th August, 2010, DSV, Kista, Stockholm, Sweden. These are my live diary notes from the second day of the conference.Paper Session: Game DesignHagen, Designing for Player Experience: How Professional Game Developers Communicate Design Visions//not taking notes, already read the paper (a great paper).QABjörn  - Don’t you reiterate the auteur myth of the single genius? Two</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5939379327077599826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5939379327077599826' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5939379327077599826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5939379327077599826'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/08/nordic-digra-day-2-live-notes.html' title='Nordic Digra Day 2 - live notes'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4117/4904807910_992ebdc778_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1208160891877286096</id><published>2010-08-18T10:43:00.007+02:00</published><updated>2010-08-18T16:32:58.421+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Nordic Digra Day 1 - live notes</title><summary type='text'>Nordic Digra Conference, 16th August, 2010, DSV, Kista, Stockholm, Sweden.These are my live diary notes from the first day of the conference.I started out by going to the Nordic Digra Chapter meeting, and then catching the second half of the workshop on Collecting and analyzing video data in game studies led by Jonas Linderoth, Ulrika Bennerstedt &amp; Björn Sjöblom. We looked at videos and </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1208160891877286096/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1208160891877286096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1208160891877286096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1208160891877286096'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/08/nordic-digra-day-1-live-notes.html' title='Nordic Digra Day 1 - live notes'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4115/4904061691_4cb2efa96f_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1295481970091103230</id><published>2010-06-23T07:40:00.003+02:00</published><updated>2010-06-23T08:06:48.873+02:00</updated><title type='text'>E3 2010</title><summary type='text'>E3 this year happened just prior to the Foundation for Digital Games Conference (FDG) so me, Jakob Berglund, Mattias Görl and Don Geyer hit both venues. Me and Jakob had demos to show at FDG, and Don had a speech to make at the education summit in relation to E3.The best with these venues are as always the people you meet; I met with Brian Schwab and got to talk some AI, and was lucky to run into</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1295481970091103230/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1295481970091103230' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1295481970091103230'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1295481970091103230'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/06/e3-2010.html' title='E3 2010'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1236/4726106739_36454fe76a_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4683394010006029469</id><published>2010-06-13T12:15:00.004+02:00</published><updated>2010-06-13T12:32:41.490+02:00</updated><title type='text'>Final Fantasy at the Stockholm Concert Hall</title><summary type='text'>Yesterday was dedicated to the Final Fantasy Series at the Stockholm Concert Hall (Konserthuset). I was part of a panel in the afternoon, and in the evening I had one of the most intensive musical experiences in my life. The panel was organised by Goodgame, and moderated by David Westerlund. My co-panelists were Annika Bergström Olofssdotter (Nordic Game / Founder of SuperMarit), Matilda </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4683394010006029469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4683394010006029469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4683394010006029469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4683394010006029469'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/06/final-fantasy-at-stockholm-concert-hall.html' title='Final Fantasy at the Stockholm Concert Hall'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4047/4693121247_10dd8046aa_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4562452259289409545</id><published>2010-06-10T12:53:00.005+02:00</published><updated>2010-06-13T11:10:33.142+02:00</updated><title type='text'>Accepting the Ring</title><summary type='text'>The day before yesterday we had the Gotland Game Awards 2010 Awards Ceremony here at Gotland University. The main point of the ceremony is to give prices to the students who have produced amazing games during the year, but I also got five minutes in the spot-light. Richard Bartle, who was one of the examiners when I defended my dissertation in February at Teesside congratulated me to the award of</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4562452259289409545/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4562452259289409545' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4562452259289409545'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4562452259289409545'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/06/accepting-ring.html' title='Accepting the Ring'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4027/4665470385_80701cbe4f_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8815132134784758437</id><published>2010-06-08T09:35:00.001+02:00</published><updated>2010-06-08T09:35:19.456+02:00</updated><title type='text'>Gotland Game Awards</title><summary type='text'>Richard BartleOriginally uploaded by mimmiGotland Game Awards is in progress. Yesterday the second-year students presented their work in the morning. The exhibition of all the students was crowded, and in the afternoon Susan Gold, Evan Van Zelfden and Richard Bartle gave interesting speeches. Today we continue with student presentations from the first, second and fourth-year students, ending with</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8815132134784758437/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8815132134784758437' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8815132134784758437'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8815132134784758437'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/06/gotland-game-awards.html' title='Gotland Game Awards'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1291/4678541786_a0cc468a74_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5456825866539279153</id><published>2010-04-27T16:46:00.001+02:00</published><updated>2010-04-27T16:48:52.276+02:00</updated><title type='text'>Phd Thesis Online!</title><summary type='text'>A few weeks ago the amended version of my PhD thesis, titled 'Characterising Action Potential in Virtual Game Worlds Applied with the Mind Module' was approved by Teesside University. I changed two sentences, erased three words and corrected typos in the text I submitted in September 2009.Now the thesis will be printed as hard-copies according to instructions from Teessid University and as soft </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5456825866539279153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5456825866539279153' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5456825866539279153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5456825866539279153'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/04/phd-thesis-online_27.html' title='Phd Thesis Online!'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4346791703490866004</id><published>2010-03-10T03:05:00.001+01:00</published><updated>2010-03-10T03:06:57.468+01:00</updated><title type='text'>live notes GDC AI summit, rant</title><summary type='text'>Quick notes from the rant sessionAI DEVELOPERS RANT!SPEAKER/S: Dave Mark (Intrinsic Algorithm), John Funge (Netflix), Borut Pfeifer (Plush Apocalypse Productions), Steve Rabin (Nintendo of America), Kevin Dill (Lockheed Martin) and Adam Russell (University of Derby) More...//went outmby first speaker,missed talk, only saw ending with a pic of a sexdoll2nd speakerworking with designers: red pill -</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4346791703490866004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4346791703490866004' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4346791703490866004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4346791703490866004'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/03/live-notes-gdc-ai-summit-rant.html' title='live notes GDC AI summit, rant'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5612098844295211524</id><published>2010-03-10T02:43:00.003+01:00</published><updated>2010-03-10T02:53:51.274+01:00</updated><title type='text'>live notes: GDC AI summit: AI AND INTERACTIVE STORYTELLING</title><summary type='text'>Some quick notes jotted down about the talk AI AND INTERACTIVE STORYTELLING: HOW WE CAN HELP EACH OTHERSPEAKER/S: Michael Mateas (University of California, Santa Cruz), Daniel Kline (Crystal Dynamics) and Emily Short (Independent) More...official DESCRIPTION: For some time, the industry has been exploring how to effectively manage the complexity of multiple story arcs, contextually appropriate </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5612098844295211524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5612098844295211524' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5612098844295211524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5612098844295211524'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/03/live-notes-gdc-ai-summit-ai-and.html' title='live notes: GDC AI summit: AI AND INTERACTIVE STORYTELLING'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7426629452768861318</id><published>2010-03-07T19:43:00.000+01:00</published><updated>2010-03-07T19:43:05.101+01:00</updated><title type='text'>My GDC 10 Schedule</title><summary type='text'>My GDC 10 ScheduleMore...  </summary><link rel='related' href='http://schedule.gdconf.com' title='My GDC 10 Schedule'/><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7426629452768861318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7426629452768861318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7426629452768861318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7426629452768861318'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/03/my-gdc-10-schedule.html' title='My GDC 10 Schedule'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5173840960968350738</id><published>2010-02-24T22:44:00.002+01:00</published><updated>2010-02-24T22:46:36.823+01:00</updated><title type='text'>Viva voce</title><summary type='text'>Yesterday I defended my PhD thesis “Characterising Action Potential in Virtual Game Worlds Applied with the Mind Module” at Teesside University. The examiners were professor Richard Bartle and doctor Alan Hind. One of my supervisors, professor Paul van Schaik, was present as an observer. The committee recommended award of degree with minor amends.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5173840960968350738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5173840960968350738' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5173840960968350738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5173840960968350738'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2010/02/viva-voce.html' title='Viva voce'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3925242388216691414</id><published>2009-12-01T23:50:00.004+01:00</published><updated>2009-12-02T01:30:43.457+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Digra 2009</title><summary type='text'>DIGRA 2009 was held at Brunel University, in the outskirts of London, the same university where A Clockwork Orange was shot. The conference took place the 1st to the 4th of September, that is, three months ago.The most prominent memories I have from the conference is:Richard Bartle's  grumpy keynote, where he highlighted the lack of fundamentals of games expressed in formal syntaxes.Michael </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3925242388216691414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3925242388216691414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3925242388216691414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3925242388216691414'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/12/digra-2009.html' title='Digra 2009'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2621/3899549317_6173f5f38e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8419159148513886170</id><published>2009-10-16T11:27:00.001+02:00</published><updated>2009-10-16T11:27:29.980+02:00</updated><title type='text'>Tales of the Arabian Nights</title><summary type='text'>i'm a donkey without destiny on my way to serendibOriginally uploaded by mimmiEvery now and then we at the game department at Gotland University gather to play games, an yesterday we played the boardgame The tales of the Arabian Nights by Eric Goldberg at Jakob's place.My character was Sheherazade, but I was turned into a donkey. During the game - i had a fad for looking too closely at mysterious</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8419159148513886170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8419159148513886170' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8419159148513886170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8419159148513886170'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/10/tales-of-arabian-nights.html' title='Tales of the Arabian Nights'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2580/4015333432_30a58f192f_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4397260266736830113</id><published>2009-06-18T13:24:00.004+02:00</published><updated>2009-06-18T14:13:39.915+02:00</updated><title type='text'>Alice and Kev in Sims 3</title><summary type='text'>Alice and Kev is a story about two homeless characters in Sims 3, played and written about by Robin Burkinshaw.  Burkinshaw writes about what happens as he playes the game, each interpretation he makes in the text is based on an event.The new version of Sims, which I haven’t played yet, seem to be an even better environment for story construction. I made a small story in Sims 2 to try it out. It </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4397260266736830113/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4397260266736830113' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4397260266736830113'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4397260266736830113'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/06/alice-and-kev-in-sims-3.html' title='Alice and Kev in Sims 3'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4544114830447020243</id><published>2009-05-16T15:03:00.002+02:00</published><updated>2009-05-16T15:06:14.080+02:00</updated><title type='text'>Pataphysic Institute flyer</title><summary type='text'></summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4544114830447020243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4544114830447020243' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4544114830447020243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4544114830447020243'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/pataphysic-institute-flyer.html' title='Pataphysic Institute flyer'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2227/3535224077_9371aca4f6_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1239987242102111309</id><published>2009-05-10T16:52:00.002+02:00</published><updated>2009-05-10T16:55:54.751+02:00</updated><title type='text'>Demo Session day 4 FDG2009</title><summary type='text'>In the demo session we got the chance to look closer at the applications presented at the conference.The demo session reminds me of the ACE conference, but here at FDG it was more weaved into the program: It was put late, so that one could go and look closer at those applications that had sparkled an interest during the paper presentations. All conferences in this field should do it like this! As</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1239987242102111309/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1239987242102111309' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1239987242102111309'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1239987242102111309'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/demo-session-day-4-fdg2009.html' title='Demo Session day 4 FDG2009'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3330/3514725179_9a235ca16e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5452903997371536455</id><published>2009-05-10T16:09:00.003+02:00</published><updated>2009-05-10T16:41:58.110+02:00</updated><title type='text'>Damien Isla on AI aided content creation, FDG2009 day 4</title><summary type='text'>Damian Isla, Founder, Naimad Games,  Next-Gen Content Creation for Next-Gen AIDamian Isla approached the area of content creation aided by AI for games by looking at two possible solutions: (1) Michael Mateas’ standpoint of the need for a new breed of engineering competent designers, and (2) Chris Hecker’s standpoint of the need for better authoring paradigms (“The Photoshop of AI”).  Damian </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5452903997371536455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5452903997371536455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5452903997371536455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5452903997371536455'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/damien-isla-on-ai-aided-content.html' title='Damien Isla on AI aided content creation, FDG2009 day 4'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3581/3514797979_67abf5f8a2_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5658284508805594946</id><published>2009-05-10T16:06:00.001+02:00</published><updated>2009-05-10T16:09:02.938+02:00</updated><title type='text'>FDG day 3, afternoon and pirate night</title><summary type='text'>We spent the afternoon ashore, and after returning to the ship it was time for the poster session and a panel about Academic/Industry Collaboration.Here are the posters that I found most interesting:Panel about Academic/Industry Collaboration.Steve Berman (Founder &amp; CEO, Transformative Media Consortium and COO, IP Pacific/Canada), Mark Overmars (Utrecht University), Magy Seif El-Nasr (Simon </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5658284508805594946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5658284508805594946' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5658284508805594946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5658284508805594946'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-day-3-afternoon-and-pirate-night.html' title='FDG day 3, afternoon and pirate night'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3312/3512714907_d9615567a1_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6869301064781860862</id><published>2009-05-10T15:45:00.002+02:00</published><updated>2009-05-10T15:49:31.861+02:00</updated><title type='text'>Game Studies Session FDG day 3</title><summary type='text'>Paper Session #5: Game StudiesSession chair: TL TaylorHardcore casual: Game culture return(s) to Ravenhearst, Mia ConsalvoMia Consalvo has been studying the player base of the casual games produced by Big Fish Games in order to see if players of casual games differ from players of other types of games – but found lots of similarities between these players and players of more ‘hardcore’ games.I </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6869301064781860862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6869301064781860862' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6869301064781860862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6869301064781860862'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/game-studies-session-fdg-day-3.html' title='Game Studies Session FDG day 3'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3573/3512547935_09a6cb01b4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8891481737042492185</id><published>2009-05-09T17:53:00.001+02:00</published><updated>2009-05-09T17:56:17.231+02:00</updated><title type='text'>FDG 2009 Day 2, Yasmin Kafai on game design “for girls”</title><summary type='text'>Invited Talk: Yasmin Kafai, Ph.D., Professor of Learning Sciences, University of Pennsylvania Graduate School at EducationBeyond Barbie and Mortal Kombat: New Perspectives on Girls and GamesYasmin Kafai gave an interesting speech on the history of designing games for girls, providing us with three named categories for these design endeavors:- Games for girls only- Games for social change- Games </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8891481737042492185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8891481737042492185' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8891481737042492185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8891481737042492185'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-2009-day-2-yasmin-kafai-on-game.html' title='FDG 2009 Day 2, Yasmin Kafai on game design “for girls”'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3601/3501071372_d6af8bde66_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5880505802405082768</id><published>2009-05-09T17:33:00.000+02:00</published><updated>2009-05-09T17:34:58.951+02:00</updated><title type='text'>FDG 2009 Day 2, Session: Intelligent Content Generation</title><summary type='text'>During this session I was distracted: I thought I had lost my camera, so I was running around searching for it, and filled in a form at the guest services in case someone had found it. Once I gave up I had missed Ken’s speech (Scenario generation for emergency rescue training games, Kenneth Hullett and Michael Mateas).The room was full, so I settled down on the floor listening to Gillian </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5880505802405082768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5880505802405082768' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5880505802405082768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5880505802405082768'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-2009-day-2-session-intelligent.html' title='FDG 2009 Day 2, Session: Intelligent Content Generation'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3653/3500215269_cf98f14b4d_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7706643345227677521</id><published>2009-05-09T16:48:00.004+02:00</published><updated>2009-05-10T14:25:42.955+02:00</updated><title type='text'>Towards Acknowledging the Diversity of Game Research Methodologies FDG Day 2: Working Group Meeting</title><summary type='text'>Before lunch the second day of FDG Magy Seif El-Nasr held the Working Group Meeting: Towards Acknowledging the Diversity of Game Research Methodologies. These were our starting points:We gathered in groups and presented what research we were doing, and what methods we were using. In our group this took 20 minutes of the 30 we had. It was diverse of course, our methods. The discussion concluded in</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7706643345227677521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7706643345227677521' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7706643345227677521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7706643345227677521'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-day-2-working-group-meeting-towards.html' title='Towards Acknowledging the Diversity of Game Research Methodologies FDG Day 2: Working Group Meeting'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3361/3501018612_94ffb40baf_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6356159490055273718</id><published>2009-05-09T16:16:00.002+02:00</published><updated>2009-05-09T16:19:35.529+02:00</updated><title type='text'>FDG Day 2 - AI Session with David and Magy</title><summary type='text'>In the morning of the 2nd day of FDG I listened to the AI session, were David Olsen presented his take on computational humor in games. (Beep! Beep! Boom!: Towards a Planning Model of Coyote and Road Runner Cartoons) He recognizes the following problems:David is specifically looking at physical humor, and is studying Coyote and Road Runner Cartoons. Here, there is a set of rules to lean on:David </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6356159490055273718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6356159490055273718' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6356159490055273718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6356159490055273718'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-day-2-ai-session-with-david-and.html' title='FDG Day 2 - AI Session with David and Magy'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3553/3494222758_783f364aaf_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2049340859773829246</id><published>2009-05-09T15:37:00.002+02:00</published><updated>2009-05-09T15:41:05.721+02:00</updated><title type='text'>FDG Day 1 - Satchells keynote and 2 panels</title><summary type='text'>In the afternoon, when we were all safely aboard, Chris Satchell (Chief Technology Officer for the Interactive Entertainment Business (IEB), Microsoft) gave the opening key note: Evolution of the medium: Positioning for the future of gamingNext on the schedule was a panel about “Creating and Managing an Academic Games Program” with Ian Bogost (Georgia Tech), Gary Brubaker (The Guildhall at SMU), </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2049340859773829246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2049340859773829246' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2049340859773829246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2049340859773829246'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-day-1-satchells-keynote-and-2.html' title='FDG Day 1 - Satchells keynote and 2 panels'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3322/3493288713_c1ec46c96c_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1459269120541666580</id><published>2009-05-08T18:14:00.003+02:00</published><updated>2009-05-11T22:12:03.741+02:00</updated><title type='text'>FDG 2009</title><summary type='text'>I just got home from the conference Foundations of Digital Games (FDG). FDG has been running for a few years now, hosted by Microsoft, and was this year made larger than previous year, with 220 attendees.FDG is special in a number of ways. First, it is an academic game conference that explicitly focuses on the educational aspect of games, on how we teach them, and providing a forum for talking </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1459269120541666580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1459269120541666580' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1459269120541666580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1459269120541666580'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2009/05/fdg-2009.html' title='FDG 2009'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5589500916699502724</id><published>2008-12-14T15:28:00.002+01:00</published><updated>2008-12-14T15:37:26.467+01:00</updated><title type='text'>ACE08 Highlights of day 2</title><summary type='text'>The highlights for me on the second day of ACE were in the technology track in the afternoon:Aaron Lewisohn presented his system BeatBender and showed how it could generate rhythms. The application for trying out different rule sets for the rhythm generation seemed very tempting to play with. In the QA I asked whether he thought it would be feasible to use it in another system. It would be </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5589500916699502724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5589500916699502724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5589500916699502724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5589500916699502724'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/12/ace08-highlights-of-day-2.html' title='ACE08 Highlights of day 2'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3284/3104915730_6bbdc0684b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3634095947282811653</id><published>2008-12-10T10:43:00.001+01:00</published><updated>2008-12-10T10:47:02.484+01:00</updated><title type='text'>ACE08 - Entertainment in Dining</title><summary type='text'>Chief manager Shuntaro Yamazaki (NEC Central Research Laboratory) showed in his keynote “Information and Communication Technologies for Food and Entertainment “an application that can be used as a social icebreaker at large social gatherings, “Active Avatar”. People can, instead of shyly shuffling around in corners, get an idea of another person’s hobbies and other data, which will make it easier</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3634095947282811653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3634095947282811653' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3634095947282811653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3634095947282811653'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/12/ace08-entertainment-in-dining.html' title='ACE08 - Entertainment in Dining'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3281/3096564028_595743584e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-500522836355654275</id><published>2008-12-10T10:20:00.003+01:00</published><updated>2008-12-10T10:23:55.578+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>ACE08 Human Entrained Embodied Interaction and Communication</title><summary type='text'>The first day of the Advances of Computer Entertainment 2008 Conference in Yokohama was dedicated to keynotes and to a dinner so we attendees got a chance to socialize a little.  Professor Tomio Watanabe (Okayama Prefectural University) gave in his keynote Human-Entrained Embodied Interaction and Communication Technology an exposé of a number of interesting projects. Several of them took a stance</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/500522836355654275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=500522836355654275' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/500522836355654275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/500522836355654275'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/12/ace08-human-entrained-embodied.html' title='ACE08 Human Entrained Embodied Interaction and Communication'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3288/3094016778_10c2044637_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8518141831947291648</id><published>2008-11-12T16:35:00.002+01:00</published><updated>2008-11-12T16:38:57.058+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>The Poetic Principle</title><summary type='text'>I have been thinking. During trans Atlantic flights there is time for that. I just came home from Project Horseshoe in Texas, and being there led me to emphasize some thoughts to the point of this text being written, right now. I remember when I was sitting by the harbor in Savannah in the autumn of 2005 and a big ship passed by. I felt an instant identification. That is me. I have done like that</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8518141831947291648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8518141831947291648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8518141831947291648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8518141831947291648'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/11/poetic-principle.html' title='The Poetic Principle'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8902288293069796384</id><published>2008-11-12T13:03:00.004+01:00</published><updated>2008-11-14T13:20:08.739+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>FuturePlay 2008</title><summary type='text'>November 3 – 5, Toronto, Canada. FuturePlay is a yearly conference focusing on game design and technology, held in Canada. I had the chance to go this year to present work I have done with Mike Sellers: we have both worked on agent based architectures for characters in multiplayer games. Doing so we have looked at what we can learn about the human mind from the deconstruction of it done in </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8902288293069796384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8902288293069796384' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8902288293069796384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8902288293069796384'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/11/futureplay-2008.html' title='FuturePlay 2008'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3162/3021772304_242b81d84c_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5427244126553309795</id><published>2008-09-15T16:57:00.001+02:00</published><updated>2008-09-15T16:57:47.427+02:00</updated><title type='text'>Books to keep close</title><summary type='text'>Books to keep closeOriginally uploaded by mimmiWhile packing up in Santa Cruz, before returning to Sweden, I had to decide which ones to ship and which ones I to take on the flight. These ones I decided i needed to keep close.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5427244126553309795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5427244126553309795' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5427244126553309795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5427244126553309795'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/09/books-to-keep-close.html' title='Books to keep close'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3147/2859115333_c39ec056d7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6633844330032084094</id><published>2008-08-06T06:10:00.004+02:00</published><updated>2008-08-06T06:31:20.116+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>LaTeX packages for PhD theses</title><summary type='text'>I have been looking at LaTeX packages for PhD theses, most closely at the Dalhousie package, the Stanford package, and the UCLA package.Dalhousie and Stanford uses the "plain" bibliography style, which means that references in text are as short as possible as[1]. For such a long text as a PhD thesis it would force the reader to have to continuously search the Bibliography in the end. The UCLA </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6633844330032084094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6633844330032084094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6633844330032084094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6633844330032084094'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/08/latex-packages-for-phd-theses.html' title='LaTeX packages for PhD theses'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-9134672654632704103</id><published>2008-08-02T03:58:00.006+02:00</published><updated>2008-08-02T09:03:17.558+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Blogging with MS OneNote</title><summary type='text'>Using OneNote for blogging is possible for those that have server space with WebDAV functionality... More... I use the software OneNote from Microsoft a lot when i work. It has features for documenting what one does in a really nice integrated way. It is useful to remember processes with many steps, where the first time one tries there are a lot of trial and error. Keeping track of the errors is.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/9134672654632704103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=9134672654632704103' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/9134672654632704103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/9134672654632704103'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/08/blogging-with-ms-onenote.html' title='Blogging with MS OneNote'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7947545943184933724</id><published>2008-08-02T00:32:00.007+02:00</published><updated>2008-08-02T09:05:16.641+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dev notes'/><title type='text'>Roll out... Roll back... Roll out (repeat)</title><summary type='text'>After 30 - 40 hours of rolling out, rolling back, rolling out, rolling back (repeat) different versions of Torque MMOkit (version 0.0.3 SP, 1.3 SP, 1.5.2 SP) and searching the forums for undocumented todo's and trying them one by one.... and for each change, recompile world, update server database, build new client, restart servers, try client locally, try client remotely.... I finally got an </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7947545943184933724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7947545943184933724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7947545943184933724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7947545943184933724'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/08/roll-out-roll-back-roll-out-repeat.html' title='Roll out... Roll back... Roll out (repeat)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_nIZjScWoOhM/SJOR4efk8fI/AAAAAAAAABU/lbQaV_kVSqk/s72-c/2players-tmmo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6017753713218960123</id><published>2008-08-02T00:15:00.003+02:00</published><updated>2008-08-02T00:22:58.384+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dev notes'/><title type='text'>Single Sentiment  - Sorrow</title><summary type='text'>For the the guided paper prototype play i conducted some of the design for  World of Minds, i used paintings by Bosch as inspiration when i made the single sentiment mobs. Here is an example:it was relaxing to draw these mobs, as a break from designing game mechanics and worrying about coding them.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6017753713218960123/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6017753713218960123' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6017753713218960123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6017753713218960123'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/08/single-sentiment-sorrow.html' title='Single Sentiment  - Sorrow'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_nIZjScWoOhM/SJOMnErPa0I/AAAAAAAAABM/CDqBTzJ4ydc/s72-c/Sorrow.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5073891203762728455</id><published>2008-06-17T21:03:00.005+02:00</published><updated>2008-08-02T09:07:33.227+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>Gotland Game Awards 2008</title><summary type='text'>Gotland Game Awards is a yearly event where the game students at Gotland University present and exhibit the games they have produced during the year. The games are evaluated by an invited jury where the majority with members from various game production companies (this year from Starbreeze, Streamline, PixelTamer, Avalanche, Deadline Games, 3 Lives Left, JadeStone, Funcom, TripWire, Avaloop, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5073891203762728455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5073891203762728455' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5073891203762728455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5073891203762728455'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/06/gotland-game-awards-2008.html' title='Gotland Game Awards 2008'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3188/2563889787_70206795cd_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2495419749258456347</id><published>2008-06-05T15:56:00.002+02:00</published><updated>2008-08-02T09:07:33.227+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>GGA08 preparations</title><summary type='text'>Gotland Game Awards starts tomorrow! An intense week for the HGO game department: students and faculty in full crunch!         </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2495419749258456347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2495419749258456347' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2495419749258456347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2495419749258456347'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/06/gga08-preparations.html' title='GGA08 preparations'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3193/2553684856_b3347752a4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1992739962621270559</id><published>2008-03-20T01:01:00.001+01:00</published><updated>2008-08-01T22:25:29.079+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dev notes'/><title type='text'>concept pic for playtest of wom</title><summary type='text'>     concept pic for playtest of wom    Originally uploaded by mimmi josh and the owls</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1992739962621270559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1992739962621270559' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1992739962621270559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1992739962621270559'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/03/concept-pic-for-playtest-of-wom.html' title='concept pic for playtest of wom'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2178/2345841845_91cc2afaec_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4678986941113224169</id><published>2008-03-05T02:21:00.001+01:00</published><updated>2008-08-01T22:25:29.080+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dev notes'/><title type='text'>IPIP NEO you say?</title><summary type='text'>     IPIP NEO you say?    Originally uploaded by mimmi Soon I will ask for test subjects in the lab. There is a number of stages in the implementation that i need to paper prototype. Wizard of Oz, here i come.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4678986941113224169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4678986941113224169' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4678986941113224169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4678986941113224169'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/03/ipip-neo-you-say_05.html' title='IPIP NEO you say?'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3085/2310752821_989f080efd_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8142129470805318282</id><published>2008-02-27T02:36:00.003+01:00</published><updated>2008-08-01T22:19:03.666+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Day 5 (friday)</title><summary type='text'>On the last and fifth day of GDC my energy started to run out, but i managed to bounce up early enough to get toDesigning Conflict Resolution without CombatGordon Walton...and to:Hitting the Jackpot in the MMO Game SpaceAllen Partridge... but didn't really wake up untilDefeating Designer's Block, Tools to Boost Creative Output – Part 2: Putting the ideas into PracticeGraeme AnkersThis was an </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8142129470805318282/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8142129470805318282' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8142129470805318282'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8142129470805318282'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-2008-diary-day-5-friday.html' title='GDC 2008 Diary Day 5 (friday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2043/2290139815_ae1abe26f7_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4420038912990182953</id><published>2008-02-26T23:26:00.004+01:00</published><updated>2008-08-01T22:19:03.667+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Afternoon Day4 (Thursday)</title><summary type='text'>On my way to lunch I ran in to Olivier Lejade who agreed with me on the lameness of the Future of MMO panel, but who said that Chris Hecker's speech on Structure vs Style had been fantastic. I missed out on that - Michael Mateas had also recommended Hecker's speech. That will be the first one I check out when all the slides are put online next week.For lunch i was in for a historic moment. </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4420038912990182953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4420038912990182953' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4420038912990182953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4420038912990182953'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-2008-diary-afternoon-day4-thursday.html' title='GDC 2008 Diary Afternoon Day4 (Thursday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2106/2290899424_7af568ddcb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4293032998750802153</id><published>2008-02-26T21:41:00.004+01:00</published><updated>2008-08-01T22:19:03.667+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Morning Day4 (Thursday)</title><summary type='text'>I started out with a breakfast meeting with Mike Sellers from Online Alchemy. This was one of my highlight of the conference. You probably know that feeling of meeting a universe of ideas that is chillingly familiar to ones own but yet different. I  get that when speaking to Mike.I made it to the second half ofThe Next 20 Years of Gaming Ray KurzweilA few random notes:RK showed a number diagrams </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4293032998750802153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4293032998750802153' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4293032998750802153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4293032998750802153'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-2008-diary-morning-day4-thursday.html' title='GDC 2008 Diary Morning Day4 (Thursday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2184/2290891872_2f61b8fdd1_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4634648844890624361</id><published>2008-02-26T04:48:00.004+01:00</published><updated>2008-08-01T22:19:03.667+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Day 3 (wednesday)</title><summary type='text'>I ended up having an enjoyable social morning, starting with a breakfast at Lauries with Mike, Patricia, and papa Mike,Once I reached the convention centre  i ran into George,and we continued an old conversation about hedgehog mating rituals, concluding that we all are but humping soufflés. One of my favorite conversations of the day.After some more random conversations I made it into the </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4634648844890624361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4634648844890624361' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4634648844890624361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4634648844890624361'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-diary-day-3-wednesday.html' title='GDC 2008 Diary Day 3 (wednesday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3171/2290671020_9ff9d11597_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2202446246960815754</id><published>2008-02-26T03:48:00.003+01:00</published><updated>2008-08-01T22:19:03.668+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Afternoon Day 2 (tuesday )</title><summary type='text'>I caught the last minutes ofLearning to Love Virtual Item SalesSpeaker(s): Andrew Schneider (Live Gamer), Steve Goldstein (Ping0)Time: 3:30pm - 4pmQAQ: Loans?A: Nooo!Socioeconomics in Online WorldsModerator: Michael Zenke (Slashdot Games)Panelist(s): Eyjólfur Guðmundsson (CCP Inc.), Craig Sherman (Gaia Online), JohnBates (MindArk)Time: 4:15pm - 5pmQAQ: Is RTM (Real Money Trade) a cover-up for bad</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2202446246960815754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2202446246960815754' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2202446246960815754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2202446246960815754'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-diary-afternoon-day-2-tuesday.html' title='GDC 2008 Diary Afternoon Day 2 (tuesday )'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2259/2289971962_892e562e38_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1324482571678621043</id><published>2008-02-26T02:56:00.004+01:00</published><updated>2008-08-01T22:19:03.668+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Morning Day 2 (tuesday )</title><summary type='text'>I wanted to go to listen to Jeffrey Steefel at Turbine since i am still impressed by the social system that was built into Acheron's Call. It was pure genius to use experience points as a carrot for encouraging "old" players to help out new players. The social system was pyramidical. Each player chose a patron. The patron on top became the guild leader. This meant that each patron had to earn the</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1324482571678621043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1324482571678621043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1324482571678621043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1324482571678621043'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-diary-morning-day-2-tuesday.html' title='GDC 2008 Diary Morning Day 2 (tuesday )'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3102/2289968582_e7ea6006c3_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5458891046514915786</id><published>2008-02-26T02:10:00.003+01:00</published><updated>2008-08-01T22:19:03.669+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Aftenoon Day 1 (monday)</title><summary type='text'>I made it toMultiverse: From the FieldSpeaker(s): Corey Bridges &amp; Rafhael Cedeno (Multiverse)Time: 4:45pm - 5:30pmI have been following Multiverse's work since i first got to know about them through a press release, i think it may have been two years ago.  I am fond of their philosophy and approach: the revenue model is based on sharing future income from a game when it starts to gain revenue, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5458891046514915786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5458891046514915786' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5458891046514915786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5458891046514915786'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-diary-aftenoon-day-1-monday.html' title='GDC 2008 Diary Aftenoon Day 1 (monday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2010/2289922346_2ee0b47497_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6569724270146251142</id><published>2008-02-26T01:07:00.004+01:00</published><updated>2008-08-01T22:19:03.669+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008: Our Panel: Cross-Institution Projects to Broaden Projects and Courses</title><summary type='text'>After lunch on monday I was part of the panel:         Cross-Institution Projects to Broaden Projects and CoursesSpeaker: Stephen Jacobs (RIT)Panelists: Drew Davidson (Carnegie Mellon University), Ann DeMarle(Champlain), Mirjam Palosaari Eladhari, Mary Flanagan (Hunter College),Stephane Natkin (ENJMIN), Andrew Phelps (RIT)2-4pm · Room 122, North Hall                        Session Takeaway: A </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6569724270146251142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6569724270146251142' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6569724270146251142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6569724270146251142'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/our-panel-cross-institution-projects-to.html' title='GDC 2008: Our Panel: Cross-Institution Projects to Broaden Projects and Courses'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7983647236507597916</id><published>2008-02-26T00:42:00.006+01:00</published><updated>2008-08-01T22:19:03.669+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>GDC 2008 Diary Morning Day 1 (monday)</title><summary type='text'>We drove up from Santa Cruz early enough that I could catch the few last minutes of Raph Koster's speech. (Why Gamers should Care about Virtual Worlds)Totally out of context since i didn't hear what led up to it:"VW's are a lot of windows"" Don't only think of the hammer, but what you can build with it. "Luckily Raph Koster is a master documentalist, so i could update myself on his site:/gdc08-</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7983647236507597916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7983647236507597916' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7983647236507597916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7983647236507597916'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2008/02/gdc-diary-morning-day-1-monday.html' title='GDC 2008 Diary Morning Day 1 (monday)'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2360/2289833184_00c39d29a2_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8933118524781492781</id><published>2007-11-24T07:13:00.000+01:00</published><updated>2008-08-01T22:26:09.708+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>Santa Cruz, Tokyo, Texas and Sweden</title><summary type='text'>I haven’t blogged for a while …  These  are the post I would like to have written:   &lt;!--[if !supportLists]--&gt; &lt;!--[endif]--&gt;How great it was to move to Santa Cruz in California in the end of august. The EIS lab at the university (UCSC) is very nice place to bee at. Not only is Micheal Mateas there, there is also ten other people who do so interesting stuff I just could faint.&lt;!--[if !</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8933118524781492781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8933118524781492781' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8933118524781492781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8933118524781492781'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/11/santa-cruz-tokyo-texas-and-sweden.html' title='Santa Cruz, Tokyo, Texas and Sweden'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8016029244699467770</id><published>2007-10-26T03:27:00.000+02:00</published><updated>2008-08-01T22:19:03.670+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes day 3 Edward Castronova: Perfidious Oeconomy</title><summary type='text'>Edward Castronova: Perfidious OeconomyCastronova's keynote the third day of the DiGRA conference stirred up reactions among the audience. The rhetoric of the performance was threefold.First Castronova enacted a series of games played by people in the audience who went up to the stage. For each round a rule was added, and in a very neat way illustrated a way of statesmanship.      Result:In </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8016029244699467770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8016029244699467770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8016029244699467770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8016029244699467770'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-3-edward-castronova.html' title='DiGRA notes day 3 Edward Castronova: Perfidious Oeconomy'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2023/1539679778_de14c6069b_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3052860110847124800</id><published>2007-10-10T00:18:00.000+02:00</published><updated>2008-08-01T22:19:03.670+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes Day 2 - Player Character Dynamics in Multi-player Role playing games.</title><summary type='text'>Player Character Dynamics in Multi-player Role playing games. Anders Tychsen, Ken Newman, Thea Brolund and Michael Hitchens.    This paper is of immediate use for my own research.       The empirical study supports that the player’s engagement in the player character is key for enjoyment in a multi player role playing game that highly complex player characters are not a problem for the player, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3052860110847124800/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3052860110847124800' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3052860110847124800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3052860110847124800'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-2-player-character.html' title='DiGRA notes Day 2 - Player Character Dynamics in Multi-player Role playing games.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2241/1507037125_f1ebacbb44_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4742894360568283851</id><published>2007-10-09T23:43:00.000+02:00</published><updated>2008-08-01T22:19:03.671+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes Day 2 - Cross-format analysis of the gaming experience in multi-player role-playing games.</title><summary type='text'>Anders Tychsen, Ken Newman, Thea Brolund, and Michael Hitchens:Cross-format analysis of the gaming experience in multi-player role-playing games      Freeform notes I threw down while listening:  Statement by Crawford – is it true, investigate.  Game masters. NWN.   Also recorded chat logs.   Players enjoyed pen and paper more than the digital.       GM presence enhances the game. Age and gender </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4742894360568283851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4742894360568283851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4742894360568283851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4742894360568283851'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-2-cross-format-analysis.html' title='DiGRA notes Day 2 - Cross-format analysis of the gaming experience in multi-player role-playing games.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2155/1506799475_0326c23b0d_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-818195949096150827</id><published>2007-10-08T21:25:00.000+02:00</published><updated>2008-08-01T22:19:03.671+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DIGRA notes Day 2 – mad dashing between sessions</title><summary type='text'>I spent part of the second day of the DiGRA conference madly dashing between sessions in a futile attempt to catch all that I found interesting. The notes I took in the sessions I only heard parts of doesn’t make sense to me, but I post them here anyway, giving into my obsessive documentalist side and in the unrealistic hope they may make sense to someone else.         Petri Lankoski and Staffan </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/818195949096150827/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=818195949096150827' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/818195949096150827'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/818195949096150827'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-2-mad-dashing-between.html' title='DIGRA notes Day 2 – mad dashing between sessions'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2290/1500363655_d38fb13580_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1485374474541951876</id><published>2007-10-07T03:57:00.000+02:00</published><updated>2008-08-01T22:19:03.671+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes day 2: Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user’s model.</title><summary type='text'>Stéphane Natkin, Chen Yan, Sylvie Jumpertz, and Bernard Marquet:Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model      It was interesting to see the progress of this work that I found to bee one of the highlights of the ACE2006 Conference. They have kept the three layered narration structure as presented a year ago, but this presentation focussed on </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1485374474541951876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1485374474541951876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1485374474541951876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1485374474541951876'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-2-creating-multiplayer.html' title='DiGRA notes day 2: Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user’s model.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2234/1501033735_c6c1c160bb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3468718886831267553</id><published>2007-10-07T01:08:00.000+02:00</published><updated>2008-08-01T22:19:03.672+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes day 2: Gambling is in My Genes by Byungho Park</title><summary type='text'>Byungho Park, University of Singapore:  Gambling is in My Genes: Correlations between Personality Traits with Biological Basis and Digital Entertainment Choice  Freeform notes I threw down while listening:     Gambling part of Chinese culture, the important concept of luck.   Sensation seeking, Marvin Zuckerman, 1994, lots of talk about it in the 70ties.   Controversy if gamblers are ss or not. </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3468718886831267553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3468718886831267553' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3468718886831267553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3468718886831267553'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-2-gambling-is-in-my.html' title='DiGRA notes day 2: Gambling is in My Genes by Byungho Park'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2406/1499501143_8479f96525_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8317895003409776527</id><published>2007-10-06T02:28:00.000+02:00</published><updated>2008-08-01T22:19:03.672+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>DiGRA notes day 1: Symposium : DiGRA Present and Futures</title><summary type='text'>The 2007 DiGRA Conference started with a discussion. What I found especially interesting was Bob Appelman’s summaries of what subject areas have been submitted historically to the conference. As a few in the audience pointed out it would have been interesting to see the acceptance rate in the different areas. A bit worrying that there is a trend of fewer and fewer papers on design and </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8317895003409776527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8317895003409776527' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8317895003409776527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8317895003409776527'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/10/digra-notes-day-1-symposium-digra.html' title='DiGRA notes day 1: Symposium : DiGRA Present and Futures'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm3.static.flickr.com/2026/1492594516_ca7ec1c295_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7271098300895052727</id><published>2007-06-16T12:13:00.000+02:00</published><updated>2008-08-01T22:19:03.672+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Game in’ Action Conference Summary</title><summary type='text'>The Game in´ Action Conference was organised by LearnIT at Göteborg University in Sweden and took place 13–15th of June, 2007. More than fifteen Truants participated! For me it was the first time to meet many of the guild members outside of the WoW server. I came the second day of the conference since I spent the first day, the 13th of June, in Helsinki with the wonderful people working with the </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7271098300895052727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7271098300895052727' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7271098300895052727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7271098300895052727'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/game-in-action-conference-summary.html' title='Game in’ Action Conference Summary'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1053/831183887_c6bb48258d_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-8659293486917929983</id><published>2007-06-16T11:22:00.000+02:00</published><updated>2008-08-01T22:19:03.673+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Conference Discussion and Closing</title><summary type='text'> Freeform notes from Game in’ Action Conference in Gothenburg 15th June 2007.      Conference Discussion and Closing      Jonas Linderoth:Legacy of game in action. We had an idea to make a book, but we won’t. Too long time. Instead special issue of Human IT.   Start off discussion with his reflection, and then give work to keynotes, then free.   JL satisfied. First game conference in Sweden of </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/8659293486917929983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=8659293486917929983' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8659293486917929983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/8659293486917929983'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-conference-discussion.html' title='Liveblogging GIA: Conference Discussion and Closing'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5155569322229289630</id><published>2007-06-16T11:15:00.000+02:00</published><updated>2008-08-01T22:19:03.673+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Louise Madden: Online Gaming and Feminine Subjectivities</title><summary type='text'>Freeform notes from Game in’ Action Conference in Gothenburg 15th June 2007.      Louise Madden: Online Gaming and Feminine Subjectivities  Doesn’t make sense to talk about context. Embodiment. Idea of experience. Emotional, sensation. Take up space in a world, wherever we are.   Janet Radways work on romance models.   Levels of meaning.  How research then.  Notion of subjectivity.  Individual </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5155569322229289630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5155569322229289630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5155569322229289630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5155569322229289630'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-louise-madden-online.html' title='Liveblogging GIA: Louise Madden: Online Gaming and Feminine Subjectivities'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1319/852222994_ada3629549_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-6600285070541730931</id><published>2007-06-16T11:13:00.000+02:00</published><updated>2008-08-01T22:19:03.673+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Tina Lybaek and Emma Witkowski: Negotiating Game Culture: Reflections on Women’s Gaming Experiences.</title><summary type='text'>  Freeform notes from Game in’ Action Conference in Gothenburg 15th June 2007.    Tina Lybaek and Emma Witkowski: Negotiating Game Culture: Reflections on Women’s Gaming Experiences.      Gaming toolbox – creating them-selves.  Women gaming together in public room, such as internet café.   Positioning women as visible gamers.      Corinne – it’s her gender that hasn’t grown up playing, not the </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/6600285070541730931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=6600285070541730931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6600285070541730931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/6600285070541730931'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-tina-lybaek-and-emma.html' title='Liveblogging GIA: Tina Lybaek and Emma Witkowski: Negotiating Game Culture: Reflections on Women’s Gaming Experiences.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1183/852185796_225b7b6ecf_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-5118980685495809508</id><published>2007-06-16T11:09:00.000+02:00</published><updated>2008-08-01T23:34:48.482+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Hilde Corneliussen: World of Warcraft as a playground for feminism.</title><summary type='text'>Freeform notes from Game in’ Action Conference in Gothenburg 15th June 2007.     Hilde Corneliussen: World of Warcraft as a playground for feminism.    Mainly 3 strategies for including girls and women  -play games as they are  -pink games for girls  -Cross-gendered games.     WoW moves towards this.     -In-game activities.     Special female roles. Romantic partners, romantic conflict, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/5118980685495809508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=5118980685495809508' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5118980685495809508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/5118980685495809508'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-hilde-corneliussen.html' title='Liveblogging GIA: Hilde Corneliussen: World of Warcraft as a playground for feminism.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1340/851281767_af396b5ca6_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-7844644789593009082</id><published>2007-06-16T11:06:00.000+02:00</published><updated>2008-08-01T23:34:48.483+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Keynote: TL Taylor.</title><summary type='text'>Freeform notes from Game in’ Action Conference in Gothenburg 15th June 2007.  Keynote: TL Taylor.    TL will talk about emergence. The not always pretty emergence. The ambiguity of emergence. Played audio file from a raid.  Interviewed raid leaders. Used an add-on CT for it  Ordering and stratification  Need to raid to get to high-end content. Requirements for members. Age for example. Screen of </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/7844644789593009082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=7844644789593009082' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7844644789593009082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/7844644789593009082'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-keynote-tl-taylor.html' title='Liveblogging GIA: Keynote: TL Taylor.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1259/851244247_3662bd8485_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3329438986880968278</id><published>2007-06-14T16:36:00.000+02:00</published><updated>2008-08-01T23:34:48.483+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Afternoon Truants Track, Luca, Jessica and Rene</title><summary type='text'>Freefrom notes from GamesInAction Conference in Gothenburg 14th of May.    Luca Rossi: Property Practices in World of Warcraft.     WoW as a society. Sociology background.  World as a stage. Goffman.   Need to be coherent.   How items are described.  req. skillsqualitytype of bound.      In parallel Consumus in running around on the other screen, Nez waving. Icefalcon online too, grouped.     </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3329438986880968278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3329438986880968278' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3329438986880968278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3329438986880968278'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-afternoon-truants.html' title='Liveblogging GIA: Afternoon Truants Track, Luca, Jessica and Rene'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1337/850772481_44cd6f16f4_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-675011922675222979</id><published>2007-06-14T16:26:00.000+02:00</published><updated>2008-08-01T23:34:48.483+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Keynote: Technicity and Power, Helen Kennedy and Jon Dovey</title><summary type='text'>Freefrom notes from GamesInAction Conference in Gothenburg 14th of May.      Keynote: Technicity and Power, Helen Kennedy and Jon Dovey    Swedish state policy. Education and research in the area.     Learning project that uses Never winter Nights.  Conventional literacy… Technicity.  Serious games… Training ground for digital aptitude… cyborg identities.   …friction free economy… Gates… chaos </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/675011922675222979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=675011922675222979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/675011922675222979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/675011922675222979'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-keynote-technicity-and.html' title='Liveblogging GIA: Keynote: Technicity and Power, Helen Kennedy and Jon Dovey'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1214/850592341_88c6044461_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3691101720831719128</id><published>2007-06-14T16:14:00.000+02:00</published><updated>2008-08-01T23:34:48.484+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Ragnhild Tronstad:  Character Identification in World of Warcraft.</title><summary type='text'>Freefrom notes from GamesInAction Conference in Gothenburg 14th of May.Ragnhild Tronstad:  Character Identification in World of Warcraft.   Bg: aesthetics, i.e. other persp. than the psychology.  Email for the paper.  James Newman: claims that identity has little to do with the appearance, rather with the capacity for actions. How do we then separate this, as being closely connected?      </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3691101720831719128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3691101720831719128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3691101720831719128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3691101720831719128'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-ragnhild-tronstad.html' title='Liveblogging GIA: Ragnhild Tronstad:  Character Identification in World of Warcraft.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1177/850420613_e93d2ce5e0_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2057847081455862487</id><published>2007-06-14T15:29:00.000+02:00</published><updated>2008-08-01T23:34:48.484+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Lars Erik Berg: Stages of Identification in Computer Games.</title><summary type='text'>      Freefrom notes from GamesInAction Conference in Gothenburg 14th of May.  Lars Erik Berg: Stages of Identification in Computer Games.  Games giving a new … for identity formation  Stages of the identification process, not referring to stages in development psychology.     1.  People meeting each other are always playing roles.  Goffman.  The make believe process works more swiftly on screen.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2057847081455862487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2057847081455862487' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2057847081455862487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2057847081455862487'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-lars-erik-berg-stages.html' title='Liveblogging GIA: Lars Erik Berg: Stages of Identification in Computer Games.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1375/850383017_370b88df02_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2102607098591143831</id><published>2007-06-14T15:26:00.000+02:00</published><updated>2008-08-01T23:34:48.485+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Liveblogging GIA: Keynote: James Paul Gee</title><summary type='text'>Freefrom notes from GamesInAction Conference in Gothenburg 14th of May.    Keynote: James Paul Gee. 9.15 – 10.15  Important to recognise the various types of games. How they can be used for learning.   Question: …. Serious games movement spreading over the United States…. Kids spend lot of time in them… use leverage for learning.  What are the deep properties of Publish Postthat type of games, </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2102607098591143831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2102607098591143831' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2102607098591143831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2102607098591143831'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/liveblogging-gia-keynote-james-paul-gee.html' title='Liveblogging GIA: Keynote: James Paul Gee'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1102/850318731_dbc57490c5_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-2306394307181446102</id><published>2007-06-13T13:36:00.000+02:00</published><updated>2008-08-01T23:34:48.485+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>SALERO's Experimental Productions</title><summary type='text'>Liveblogging  Hack the Van (Geni de Vilar Font, Activa Multimedia) Triage (Richard Hackett and Richard Smithies,      Blitz Games) Full House (Juhani Tenhunen, University of Art and Design Helsinki) MyTinyPlanets.com (Carl Goodman, Pepper’s Ghost      Productions)  Hack the Van  Already using output from tools-WPs in the experimental productions. (Salero been running for 18 months)  Hack The van </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/2306394307181446102/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=2306394307181446102' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2306394307181446102'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/2306394307181446102'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/saleros-experimental-productions.html' title='SALERO&apos;s Experimental Productions'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1423/576634793_169d9138b8_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1872552720251004904</id><published>2007-06-13T11:50:00.000+02:00</published><updated>2008-08-01T23:34:48.485+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='conference notes'/><title type='text'>Salero to the rescue!</title><summary type='text'>Live blogging from Salero Open House 2007-06-13     11.36. I’m listening to Gunnar Holmberg from Universitat Pompeu Fabra, Music technology group. He is showing a set of extremely impressive tools for automatic audio for media production. Possible to analyse music in a similar way as a human do – emotional annotations.      And that’s not all! I just heard Marco Romeo present a character </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1872552720251004904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1872552720251004904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1872552720251004904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1872552720251004904'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/06/salero-to-rescue.html' title='Salero to the rescue!'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1271/576467608_600ee3a22a_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-4360809955101136316</id><published>2007-05-09T12:20:00.000+02:00</published><updated>2008-08-01T23:36:37.491+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'></title><summary type='text'>René of the Truants (rouge sholars of MMOs) sent out a link to this wonderful picture today, a Map of Online Communities:...that made me wonder where we of the Truants may find ourselves. My suggestion is a big truants-shaped cloud formation that stricks down lightnings of pink clarity in seemingly random patterns!</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/4360809955101136316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=4360809955101136316' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4360809955101136316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/4360809955101136316'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/05/ren-of-truants-rouge-sholars-of-mmos.html' title=''/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1648123179927124591</id><published>2007-05-08T15:41:00.001+02:00</published><updated>2008-08-01T23:36:37.491+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>The Mystery of the Human Head or The Philosophical Brain</title><summary type='text'>   The Philosophical Mind - Fludd  Originally uploaded by mimmi. For years i have, from time to time, been thinking of a certain picture that I associate with the Mind Module. I have done futile image searches based on key words i thought may give a hit. Today i I stumbled over it while browsing for posters.The picture is called "The Mystery of the Human Head" or "The philosophical brain", and </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1648123179927124591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1648123179927124591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1648123179927124591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1648123179927124591'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/05/mystery-of-human-head-or-philosophical.html' title='The Mystery of the Human Head or The Philosophical Brain'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/213/489844973_b701be24fb_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-3693578954388603819</id><published>2007-05-04T14:51:00.001+02:00</published><updated>2010-12-22T16:44:48.267+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>Winter in Stockholm</title><summary type='text'>I spent most of the winter in a sofa corner dressed different Hello Kitty pyjamas. Well, I guess that's a truth with modification, but it feels like that in hindsight. I decided to take a break from developing for a while to allow myself some reflection. Instead of implementing I have been reading and playing. So I have been reviewing articles for journals and conferences focussing on game </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/3693578954388603819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=3693578954388603819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3693578954388603819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/3693578954388603819'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/05/winter-in-stockholm.html' title='Winter in Stockholm'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/187/469972988_ff24aff444_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-1822496639160859959</id><published>2007-03-19T16:59:00.000+01:00</published><updated>2008-08-01T23:37:28.915+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>Visiting Scholar at Tokyo Tech</title><summary type='text'>I spent the autumn of 2006 in Tokyo, as a visiting scholar at professor Nakajima’s lab at Tokyo Institute of Technology. It was made possible by the Sweden Japan Foundation, who awarded me a scholarship that covered the extra cost for the visiting period.It was a fantastic to get the chance to switch environments like this – to be able to stay long enough to get the feel of how it is to have an </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/1822496639160859959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=1822496639160859959' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1822496639160859959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/1822496639160859959'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/03/visiting-scholar-at-tokyo-tech.html' title='Visiting Scholar at Tokyo Tech'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-117026306653164707</id><published>2007-01-31T18:02:00.000+01:00</published><updated>2008-08-01T23:36:37.491+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Swedish embassy in Second Life</title><summary type='text'>     reuters-headlines-SL-070131    Originally uploaded by mimmi. So here i stand, at the Reuters island in Second Life, reading about that "Svenska Institutet" - The swedish Institute, will open an information office in Second Life! It will be a 3d copy of the office in Washington, the architect have given permission to use the prints for building the 3D variety. Applauds to the Swedish </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/117026306653164707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=117026306653164707' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/117026306653164707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/117026306653164707'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/01/swedish-embassy-in-second-life.html' title='Swedish embassy in Second Life'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/123/375462352_d0094161a7_t.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116939220210761762</id><published>2007-01-21T15:19:00.000+01:00</published><updated>2008-08-01T23:36:37.492+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>WoW addons, memory note</title><summary type='text'>After having created my new Blood Elf and gotten used to the remarcably lower frame rate of the Burning Crusade, i decided to look over what addons to use now.Ill try the following set up:Chatlog, for logging of conversations to text file. ImmersionRP, for making role playing easier. ImmersionRP also makes it possible to hide all parts of the interface exept for conversation and emotes in text. </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116939220210761762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116939220210761762' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116939220210761762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116939220210761762'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2007/01/wow-addons-memory-note.html' title='WoW addons, memory note'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/137/364793996_52fd0f0303_t.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116392217015908699</id><published>2006-11-19T08:35:00.000+01:00</published><updated>2008-08-01T23:37:28.916+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>A visit to Namco Bandai. I want to move into the gundam egg.</title><summary type='text'>     The game we tried when visiting Namco Bandai    Originally uploaded by mimmi. Nakajima sensei's good friend Baba sensei, technical conductor at Namco Bandai organised a fun and interesting visit where we had the opportunity to try an über cool game that is under production We also had a QA session with the developers. All in all the development of this game (gundam) has gone on for five </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116392217015908699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116392217015908699' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116392217015908699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116392217015908699'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2006/11/visit-to-namco-bandai-i-want-to-move.html' title='A visit to Namco Bandai. I want to move into the gundam egg.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116383441974921770</id><published>2006-11-18T08:12:00.000+01:00</published><updated>2008-08-01T23:36:37.492+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Dirge of Cerberus</title><summary type='text'>     Intro cut, Dirge of Cerberus    Originally uploaded by mimmi. ...is too tricky to play in Japanese. I must find an English copy when i get home to Sweden. I saw Advent Children the other evening (late, i know), and agree with most of the reviewers that it is mainly a fan service, but as such, excellent.</summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116383441974921770/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116383441974921770' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116383441974921770'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116383441974921770'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2006/11/dirge-of-cerberus_116383441974921770.html' title='Dirge of Cerberus'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116383224536793920</id><published>2006-11-18T07:36:00.000+01:00</published><updated>2008-08-01T23:36:37.492+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>Fun and/or poetic - Bablefished emails</title><summary type='text'>.flickr-photo { border: solid 1px #000000; }.flickr-frame { float: left; text-align: center; margin-right: 15px; margin-bottom: 15px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }				Bablefished emails japanese -&gt; english, originally uploaded by mimmi.	I regularly check the emails that are sent in Japanese to the whole lab with bablefish. I don't need to do it - all that concerns me is </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116383224536793920/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116383224536793920' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116383224536793920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116383224536793920'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2006/11/fun-andor-poetic-bablefished-emails.html' title='Fun and/or poetic - Bablefished emails'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116382242688769801</id><published>2006-11-18T04:52:00.000+01:00</published><updated>2008-08-01T23:37:28.916+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><title type='text'>Tuesday Seminars at Nakajima/Saito Lab, Titech</title><summary type='text'>.flickr-photo { border: solid 1px #000000; }.flickr-frame { float: left; text-align: center; margin-right: 15px; margin-bottom: 15px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }				West flank of seminar, originally uploaded by mimmi.	Every Tuesday in Nakajima-Saito Lab at Tokyo Tech we all gather for a seminar. The topics vary - it can be presentations that are to be held at a </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116382242688769801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116382242688769801' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116382242688769801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116382242688769801'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2006/11/tuesday-seminars-at-nakajimasaito-lab_18.html' title='Tuesday Seminars at Nakajima/Saito Lab, Titech'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7156234.post-116382131659148367</id><published>2006-11-18T04:34:00.000+01:00</published><updated>2008-08-01T23:38:14.044+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dev notes'/><title type='text'>Goodbye Libraries, goodbye time.</title><summary type='text'>.flickr-photo { border: solid 1px #000000; }.flickr-frame { float: left; text-align: center; margin-right: 15px; margin-bottom: 15px; }.flickr-caption { font-size: 0.8em; margin-top: 0px; }				me at work, originally uploaded by mimmi.	(testing to blog from flickr)I just needed to face it. Log4cxx leaks memory. Libxml is redundant when i use the bettermudserver. It was a mistake to swig down the </summary><link rel='replies' type='application/atom+xml' href='http://eladhari.blogspot.com/feeds/116382131659148367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7156234&amp;postID=116382131659148367' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116382131659148367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7156234/posts/default/116382131659148367'/><link rel='alternate' type='text/html' href='http://eladhari.blogspot.com/2006/11/goodbye-libraries-goodbye-time.html' title='Goodbye Libraries, goodbye time.'/><author><name>Mirjam Palosaari Eladhari</name><uri>http://www.blogger.com/profile/06305962737937579746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='22' height='32' src='http://bp2.blogger.com/_nIZjScWoOhM/R8NmRGqx4HI/AAAAAAAAAAc/lXScnyH01CI/S220/68296593_561c135204.jpg'/></author><thr:total>0</thr:total></entry></feed>
