Blog Archive

Thursday, August 29, 2019

DiGRA 2019 Watercolor Notes from Kyoto


It was a treat to get to go to the DiGRA 2019 Conference! I'm so grateful to all the organisers, who did an amazing job. The conference happened in Kyoto, Japan,  6 - 10 August 2019, at the Ritsumeikan University. 
I had the opportunity to present some of my own thoughts at the conference (4 pieces, one co-written with Petri Lankoski, and two with Hartmut Koenitz). I also had the pleasure - it was great fun - to run the workshop on Teaching Games Pedagogical Approaches together with the those of us from the organisation committee who could make it to Kyoto: Mia Consalvo, William Huber, Hartmut Koenitz and Andy Phelps. 

As usual, I took my notes in ink and water color, here they are :).

I made the last one when I had gotten home, I had a blank backside of one of my three papers. Digra2020 returns to Tampere! I recognise the green color and the tower on the call page from the graphics for the conference that was there in 2002 (unless I am mixing things up), though it was not yet called DiGRA back then. I remember that I stayed at hotel Tammer and that it never got dark. ...So I added the tower to the drawing, but I couldn't bring myself to use quite the full murkiness of that green color. 

2019-08-08-7C-Digra19-watercolornote

2019-08-08-8D-Digra19-watercolornote

2019-08-09-11C-Digra19-watercolornote

2019-08-09-11c-our-talk-Digra19-watercolornote

2019-08-09-12E-Digra19-watercolornote

2019-08-28-DiGRA2010

Thursday, August 22, 2019

TGPA: HEVGA workshop on Teaching Games: Pedagogical Approaches at DiGRA 2019

The HEVGA workshop we organised on Teaching Games: Pedagogical Approaches at DiGRA 2019 Conference was a success!

Date: 6 August 2019
Place: Ritsumeikan University in Kyoto

In the morning, we had paper presentations, and the in afternoon we divided into discussion groups. Me, Mia Consalvo of Concordia, Jonathan Elmergreen of HEVGA, Clara Fernandez-Vara of New York University, William Huber of Abertay University, Hartmut Koenitz of HKU University of the Arts Utrecht, Petri Lankoski of Södertörn University, Adam Mayes of Uppsala University, and Andy Phelps of the American University, have put lot of effort into planning it, so it was  gratifying that so many participated and contributed to the discussions.

 In the morning session, we were 32 participants, and 7 papers were presented:

  •  Seth Hudson. Phenomenological Research Approaches to Game Pedagogy 
  •  Hartmut Koenitz and Mirjam Palosaari Eladhari. Teaching Game System Building as an Artistic Practice 
  •  Hartmut Koenitz, Teun Dubbelman and Christian Roth. Ludonarrative in Game Design Education – Cornerstones of a Program 
  •  Petri Lankoski and Mirjam Palosaari Eladhari. Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme 
  •  Mirjam Palosaari Eladhari. TOG: An Innovation Centric Approach to teaching Computational Expression and Game Design 
  •  Christoffer Mitch Cerda. Defining “Filipino” Video Games: Teaching Filipino Identity and Culture for Video Game Development 
  •  René Glas, Jasper van Vught and Stefan Werning. ‘Thinking through’ games in the classroom: Using analytical game design to play with and investigate historical datasets 


Clara Fernancez Vara and Jeff Watson also had papers accepted for the workshop, but unfortunately they couldn't make it to the workshop.

 Here are a few pictures from the morning:

  Seth Hudson:  Phenomenological Research Approaches to Game Pedagogy Hartmut Koenitz and Mirjam Palosaari Eladhari: Teaching Game System Building as an Artistic Practice Christian Roth presenting Ludonarrative in Game Design Education – Cornerstones of a Program Christoffer Mitch Cerda. Defining “Filipino” Video Games: Teaching Filipino Identity and Culture for Video Game Development René Glas, Jasper van Vught and Stefan Werning. ‘Thinking through’ games in the classroom: Using analytical game design to play with and investigate historical datasets Untitled
 In the afternoon, we formed four groups for discussion. Two of the groups formed from topics that had emerged during the morning, and the two other groups used themes we had prepared as prior suggestions. The groups were:

 • Teaching Game Writing and Narrative Design (emergent topic)
 • Games in Societal Context (emergent topic)
 • Teaching Game Research Methods
 • Designing Education Programmes in the area of games

  Selecting topics

Below is a photo of our blackboard as it looked when we had finished forming groups around topics. The topics in the big pink circles became focusses for topics, and the names in the circles were the participants. Those names with a yellow circle around them were the appointed group leaders.

TGPA Final Blackboard: Workgroups

In the ending discussion, much focus was put on local culture: How is local culture represented in games, and how do we approach this as educators?

 We hope to organise more workshops like this in the future :)

Links:



Seth, Baty, me, and Jing