Blog Archive

Monday, November 26, 2018

SGC18: Mirjam Palosaari Eladhari - Bleed in, Bleed out: A design case in...



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Changing Climates, Living Lab at Skövde University 23 – 25 November 2018

I attended an important and inspiring a symposium at the University of Skövde on November 23-24 focused on Environmental Humanities issues through interdisciplinary digital art and storytelling practices, invited by Lissa Holloway-Attaway. The symposium was funded by The Seed Box, a large Environmental Humanities consortium project centered at Linköping University, and it combines two sub-projects for which Lissa have received funding. One project is called “Enacting Baltic Eco-Systems” and is focused on exploring Baltic Sea ecologies and threatened environments, and the other is called "Digital Imaginaries/Posthuman Visions” and is more specifically focused on speculative climate change issues as imagined through digital/artistic interventions that might engage citizens and bring awareness. Lissa gathered a group of interdisciplinary scholars and artists to brainstorm both project themes and share current research or projects.

 Before going, I brainstormed what of my previous work could be useful to share: 2018-11-35-outling-my-talk at changining climates

It was an interesting thought exercise, because it made me realize to what a large extent I have been concerned with notions of co-creation over the years. I drew a summary of how I see story construction happening in large narrative systems, and in it, I see the area that is the intersection between designed and played narrative potential to be a powerful point – when users/players are invited to add their own creation into already existing systems. (the area between the leaves and the fish)

  2018-11-18-sc-model-less-boring


 I made some notes during the day, here they are: 2018-11-23-Canging Climates


I’m so glad I was invited! It was wonderful to meet old friends, and to make new ones in context where we might be able to make some difference together. 


Link to Seed Box

 Some photos from the event at Flickr:
2018 Nov Changing Climates Living Lab

Wednesday, October 31, 2018

Peter Zackariasson: Is Visual Etnography Possible?

Higher Seminar at the department of Media technology at Södertörn University with Peter Zackariasson.

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Is Visual Etnography Possible? Untitled

Saturday, October 27, 2018

SGC18 Post Card


SwedenGame Conference (SGC18) in Skövde was packed with interesting talks - overall great conference. What to me stood out most was the sense of community, warmth and inclusion. This feeling struck me hard on the final official party when we were doing Marioke - singing rewritten texts to well-known songs. Standing there together, singing with one voice,  - students, alumni, speakers, faculty, old friends - it dawned upon me how far we have come. There is a context for people coming into the industry that already *exists*, and it is a good one. I also that this doesn't come for free. The faculty at Skövde University, especially my old friend and colleague Jenny Brusk, has been working actively and relentlessly to create this, by their daily practice and the work with DONNA.

I was so busy during the conference that I couldn't make my usual watercolour notes, but I made a little dabble as a thank-you postcard the other morning. It is just a quick sketch from a photo I took at the party, and a some lines I remember we sang (David Bowie's Life on Mars). Here:  
What I did at the conference was mostly to talk about HEVGA (Higher Education in Video Games Alliance) work we can work on in Europe with anyone who was interested.  Interested to engage in the HEVGA Europe work? Become member :). We posted a write-up of the conversations in the the Hevga Europe FB-group! .  

 I also gave a talk about my work in how to frame board game play situations as safe-spaces for personal problem-solving. The  talk is up here.

Wednesday, October 03, 2018

Jenny Brusk: Inclusive Transmedia Storytelling

Jenny Brusk was invited to our higher seminar at the Media Technology Department at Södertörn University and gave a excellent talk: "Marvinter: A Casestudy of an Inclusive Transmedia Storytelling Production".

Especially interesting was how the authors needed to work with the different affordances for the different modalities of the narrative; to use either only images, or only sound, but still make it natural for players/readers/listeners who can both hear and see. Impressive!

Here are my notes. (I took notes on watercolour backgrounds I had made when the department was away at a seminar a few weeks before, hence the conflicting dates in the images.)

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Friday, August 10, 2018

FDG 2018 in Malmö

The Foundations of Digital Games Conference 2018 (FDG 2018) happened in Malmö, so it was great fun to introduce friends to Sweden. Some of them I dragged with me back to Stockholm so we could hang out some more :).

Anne Sullivan presented our paper "Tarot Based Narrative Generation" at the PCG Workshop that we wrote jointly with Mike Cook.

On the thursday I was part of panel " Methods, History, and Impact - Directions in Game Design Research" together with Hartmut Koenitz, Elisa Mekler, Christian Roth, Staffan Björk, Petri Lankoski, Annakaisa Kultima, and Christopher Schmitz. It is not in the FDG proceedings, but we rewrote the panel text afterwards, informed by the discussions. That text will at CHI PLAY 2018 GER-18 Workshop.


Here are the watercolour notes I made:

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2018-08-07-FDG-TTPG-workshop-1-2-w1200px

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Friday, July 27, 2018

DiGRA 2018 in Turin

The 2018 Conference of the Digital Games Research Association (DiGRA18) was in Turin, Italy. It was wonderful to get to meet old friends and hear about their latest work- it's a few years since I went to the DiGRA conference last. 

I gave a talk about how board games can be designed as safe-spaces, showing the MindShadows games, and presenting some of the design principles I have been using. The talk is up here at SlideShare, and here is a link to my paper.

Below are the watercolour notes I made.

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Tuesday, July 24, 2018

Digra18 Workshop on Fun


Workshop: On Trial: FUN, by John Sharp and David Tomas,
at DiGRA 2018 in Turin, Italy.

Thomas and Sharp gave a refreshing take on the games-as-art today. “Fun” has in games a similar stigma as “beauty” has in visual arts. The made a Kantian roll-back - staring over, really examining how the notion of fun could inform an aesthetic agenda.

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Thursday, June 07, 2018

HEVGA @ GGC18

HEVGA Symposium at Gotland Game Conference 2018 in Visby, Sweden, at Uppsala University Campus Gotland.

Here are some of my notes:

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I posted a write-up of the HEVGA Symposion in the FB Group HEVGA Europe

Tuesday, June 05, 2018