I live in Paper Land at the moment. By the desk i have pictures taken under water, when i was diving in tunisa a couple of weeks ago, reminding me that Paper Land is not the Only Land. Managed to send off a full paper today, that feels good. Now i need tow write two more, then i should be done paper writing for this year (my abstract for the Games Cultures Reader was accepted, that made me very glad). 3 papers must be enough to quiet down the "publish or perish" voice.
I look forward to implementing again. So i have already made an application for residency in Code Land. I need to find out more about specifications for different codebases for text based virtual worlds. Hope to get advice from the mud dev list about what code base is best for someone who likes modularised systems with interfaces that are described in detail. Something that would be quick to get started with if one is used to c++ or java. But i havent asked yet. Ill take my module which talks to the NEL engine and adapt it. Will be quicker to test. No graphic pipeline to worry about. Then i can snap back again. Oh yes, easy. Right. We'll see.
Im off to Stockholm tonight, ill sit there without broadband and write another paper. I'm bringing a Zelda and a Broken Sword for my GBA, so ill have some company. And book stores! oh yes! The wonders of a capital. Im hungering for good sci fi and modesty blaise albums.