Nakajima sensei's good friend Baba sensei, technical conductor at Namco Bandai organised a fun and interesting visit where we had the opportunity to try an über cool game that is under production We also had a QA session with the developers. All in all the development of this game (gundam) has gone on for five years with different iterations and releases, having a dev team of around thirty people. The picture here shows a screen where it is possible to monitor the movement of players doing matches against each other. While playing one sits in a big egg with an encompassing screen and one has hand contorls and pedals for the feet to act through in the game world. Also there was a headset with mic so one could talk to the team members. It was ok to photograph this screen but not the egg. I hope it is ok to describe it. I want that egg! It maybe impossible to have such a big thing at home, bit then I at least want to live close to an arcade that has an egg! It was great! egg egg egg!! I want to make games for the egg and want to live in an egg!
This is the first game that is implemented for it. The hall where it was was filled with different arcade mashines. That is to me a whole new area, since the arcades are not that big in europe. In order to test the games Namco Bandai has an arcade hall where they do the usertesting of the game. Design wise the process have changed over the last twenty years for Namco Bandai from first designing for the arcades and then make versions for home use (when home computers and consoles were rare) to today when the versions are designed simoultaneoulsy. The framerate in the egg was so fast that i didn't feel sick at all after playing. I compare that with a production that was made at a game company where i worked in 2001, that was done for 3d glasses. We had to take turns testing it since one wanted to vomit after approx five minutes. This was different! This was good! I'm not sure how much I can say so i stop here. But i want to move into an egg!
A few more pictures