Anders Tychsen, Ken Newman, Thea Brolund, and Michael Hitchens:
Cross-format analysis of the gaming experience in multi-player role-playing games
Freeform notes I threw down while listening:
Statement by Crawford – is it true, investigate.
Game masters. NWN.
Also recorded chat logs.
Players enjoyed pen and paper more than the digital.
GM presence enhances the game. Age and gender not an important question.
Marcus M: How did you recruit test players? Differences re Australian and Danish players?
Anders: 8 of the ten people who had most fun were girls.
MH: some players limited experience of the forms, but it didn’t have a statistical impact.
Jaakko Stenros: In what order did they play? Digital or pen and paper first?
Anders: We put it on different days to avoid influence.
JS: Cultures emerging, transported to platforms?
MH: yes, different playing styles.
Michel Nitsche: fun-model of questionnaires across different games?
…use of the questions.