Tuesday, October 09, 2007

DiGRA notes Day 2 - Cross-format analysis of the gaming experience in multi-player role-playing games.

Anders Tychsen, Ken Newman, Thea Brolund, and Michael Hitchens:
Cross-format analysis of the gaming experience in multi-player role-playing games

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Freeform notes I threw down while listening:

Statement by Crawford – is it true, investigate.

Game masters. NWN.

Also recorded chat logs.

Players enjoyed pen and paper more than the digital.

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GM presence enhances the game. Age and gender not an important question.

QA

Marcus M: How did you recruit test players? Differences re Australian and Danish players?

Anders: 8 of the ten people who had most fun were girls.

MH: some players limited experience of the forms, but it didn’t have a statistical impact.

Jaakko Stenros: In what order did they play? Digital or pen and paper first?

Anders: We put it on different days to avoid influence.

JS: Cultures emerging, transported to platforms?

MH: yes, different playing styles.

Michel Nitsche: fun-model of questionnaires across different games?

…use of the questions.

Link to he slides I photographed, uploaded to Flickr.


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