Designing Conflict Resolution without Combat
Gordon Walton
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...and to:
Hitting the Jackpot in the MMO Game Space
Allen Partridge
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... but didn't really wake up until
Defeating Designer's Block, Tools to Boost Creative Output – Part 2: Putting the ideas into Practice
Graeme Ankers
This was an excellent session. My notes won't do it justice so i recommend downloading their presentation when it comes online. I photographed some slides for my own memory.
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At 12.00 I faced the difficult decision of either going to listen to rants, or to go listen to what Damien Shubert had to say about writing game design documents. In the end i figured that the rant would probably be live blogged anyway so I could read what was said later, and I really wanted to hear Shubert. I heard a speech by him at the Austin game conference in 2005 with was excellent (about what VW designers can learn from casinos) so i found myself hobbling towards west 2001.
Writing Great Design Documents
Damion Schubert
I was not disappointed, Shubert's speech was practical, down to earth, and very sensible. A lot of it may seem like common sense and "hey I already knew that" but how come not all GDDs are prefect then? Shubert has been kind enough to share his slides here.
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Regarding the rants, Liz Lawley posted extensive notes about the rant on Terranova! Thanks for that!
After a very quick lunch (picking out the meat from one of them lunch boxes) I tried to hurry off to the hotel for a power nap. I wasn't sure if my throat was sore from speaking in loud environments or if i had a flue coming (it was a flue). But I ran into Victor, also tired, and we came to the rational conclusion that one might never rise from a nap, and that a screwdriver contains c-vitamins.
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Next i had a meeting with the company HumanNature and the team behind a gorgeous personality test game for the DS. I fell in love. So instead of listening to Raph Koster's speech about Meta Place (again trusting in Koster's own documentation to be available later) i just played and played and asked and asked.
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The AI Dinner in the evening was very enjoyable. I both got to talk to people I wanted to speak to and to people I there and then realized i wanted to have conversations with.
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Later on I joined a bunch of people who knew how to end the conference in style:
by playing.
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