I made it to the second half of
The Next 20 Years of Gaming
A few random notes:
- RK showed a number diagrams with similar curves. (exponential growth)
- Do we have the SW to simulate the human brain?
- uncanny/creepy valley
- first phase - demented (simulated) humans
- turing test was based on language
- language + intelligence
- Brain Scans -> can we understand the data.
- Maybe our brains can't understand themselves?
- Visual cortex, cerebellum, skill formation, the calculations needed to catch a flying ball.
- In 20 years we will have more knowledge about our brains. Means to simulate human intelligence. Our learning will happen through virtual environments.
- Self organizing systems. Speech synthesis.
- Ended session with a speech synthesis, translation of the words "In a few years everyone will be able to talk to anyone"
Next I made it to
Future of MMOs
Jack Emmert, Min Kim, Ray Muzyka, Mark Jacobs, Rob Pardo and Jon Wood
I took extensive notes listening to this panel, but now when I read through them I dont find them very interesting. The panelists were asked the following questions:
1. There is a trend to use existing IPs. Will it be possible to dev without IP?
2. Platforms, consoles. Is it necessary to make cross-platform development?
3. Micropayments or subscriptions in the US?
4. It is getting more and more expensive to build MMO's. Will it be possible to dev without a monster budget?
Well doh. We all know the the answers tho those questions so i won't write down the obvious answers. The panelists did the best what they could with those lame questions. Such a waste of a good panel to not go beyond the obvious.
...But that's just me. Liz Lawley put her notes up on Terranova, and ill read those later to see if i have missed something.
Personally i would have found themes that went outside the sphere of revenues, IPs and platforms more interesting for the future of MMO's, such as:
- The future develempment of the avatar - online personas (and maybe touching on the rights of avatars)
- The future of meaningful experiences tied to thematic content in MMOs (individual stories etc)
- The future of game mastering in MMOs
- The future design of conflict resolution without combat (the topic of Gordon Waltons Roundtable)