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We were cordially welcomed by Julian Togelius, Mike Preuss, Michael Mateas, Simon Lucas and Pieter Spronck (not visible in the picture), and then we had some mini-talks, introducing potential topics for the seminar. They are listed in the watercolour note below:
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Notes:
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At coffee time I realised that we would be in the first groups for longer than I had first anticipated, so I jumped over to the group talking about game design for artificial intelligence - to talk about this was one of the reasons I went to the seminar in the first place.
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We identified game design patterns that mesh particularly well with different AI approaches, and commenced some implementations of examples. Notes:
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