We were cordially welcomed by Julian Togelius, Mike Preuss, Michael Mateas, Simon Lucas and Pieter Spronck (not visible in the picture), and then we had some mini-talks, introducing potential topics for the seminar. They are listed in the watercolour note below:
We had a break for lunch, and then we had a couple of more pitches for topics, here is the list: We then divided into workgroups. I was curios to learn more about automated game design, so I joined groups with Dan Ashlock, Simon Colton, and Mark van Krevold. Pier Luca and Moshe Sipper joined us when they found us strategically placed close to the coffee machine.
Notes:
At coffee time I realised that we would be in the first groups for longer than I had first anticipated, so I jumped over to the group talking about game design for artificial intelligence - to talk about this was one of the reasons I went to the seminar in the first place.
We identified game design patterns that mesh particularly well with different AI approaches, and commenced some implementations of examples. Notes: