On the second day we continued working in our groups. Adam showed the first prototype, a pattern matching thing - he and parts of the group had been coding it the evening before while the rest of us had strolled about in oblivion (likely the game room.)
We continued working - consolidating the notes on the day1 discussion on affordances in terms of AI capacities and game design patterns. We looked at it from a player activity pow for a while, and we prepared presentation slides, and then we plotted the next prototype.
After lunch, all groups presented the work done. I found the presentation about research metods particularly interesting, discussing how we can improve the methods so that we can make a wider range of research work possible.
Here is a watercolour note from the presentation-session.
After the coffee break we divided into new groups. I joined a group concerned with believability of agents. At this point we were a bit tired, and the group was large - 10 persons - which led to the inevitable meta-discussion of how to narrow down the subject.
Here is a watercolour note from the presentation-session.
After the coffee break we divided into new groups. I joined a group concerned with believability of agents. At this point we were a bit tired, and the group was large - 10 persons - which led to the inevitable meta-discussion of how to narrow down the subject.