Malta Global Game Jam was kicked off to a great start with three talks:
- The team behind "And then we held Hands" from lasts years MGGJ described their work process. It was a success, keep an eye out for it at Kickstarter!
- Pippin Barr gave useful advice on types of games one can make at a jam depending on what expertise one finds in ones team, and
- Leigh Alexander gave an inspiring keynote about how the passion we all share for game development will help bring our field forward. We're in it together.
![GGJ15 theme announcement at MGGJ](https://farm9.staticflickr.com/8632/15731878544_b0379d7487.jpg)
![MGGJ Keynote](https://farm8.staticflickr.com/7315/15731873924_e4aac46f2e.jpg)
![Talk on Minimal Game Design](https://farm9.staticflickr.com/8640/16168425877_9579c9b566.jpg)
![Talk about 'And then we held hands'](https://farm8.staticflickr.com/7283/16353421712_7f4bc3a0d0.jpg)
![My water-colour note 1 from MGGJ15](https://farm9.staticflickr.com/8612/16168102269_467f5a6c4e.jpg)
![My water-colour note 2 MGGJ15](https://farm8.staticflickr.com/7398/15731877524_510df192a4.jpg)