Blog Archive
Friday, May 12, 2023
Wednesday, March 10, 2021
INCOR - We got banned by FB for talking about automated discovery techniques for conspiracy theories
An interesting day in the INDCOR project.
- we got banned by Facebook
- we had an online gathering where
- we announced that the IDN Encyclopaedia is happening due to positive reception of our work
- we announced how to evaluate artefacts of last years complexity jam
- announcing Trinity as the next host for complexity jam
- were treated by amazingly interesting talks about how conspiracy theories are formed and structured as interactive narratives, both in participatory creation and as artefacts.
We had planned a social event to talk about the recent developments in the project, notably that we are well on our way towards making our encylopedia of interactive narratives into a book. A major academic publisher is interested, and the EU COST association is graciously agreeing to cover the open access fees of the publication, and this makes us very happy. The WG3 (evaluation) is doing thorough work of evaluating the artefacts that came out of the first complexity Jam, and we were happy to announce that the next host for the ComplexityJam will be Trinity College Dublin.
We had planned to tell all this in person at a social online gathering for the whole project, which now spans 37 countries (mostly in the EU, but also includes the USA and Singapore), bringing together a mind-blowing network of experts. For the gathering we had invited researchers from UC Berkley and UCLA who are doing extremely important work on how conspiracy theories are formed, and how the conspiracies grow as a collaborative consensual function in online communities. We can learn a lot from this work, and gain an understanding of how different actants propagate “truths” by “discovering” them through game-like “detective work” that create inherent reward structures for the participants.
Well, on to toda's meeting.
Our Facebook page for our research network got banned! The three colleagues who were administering it even got their *personal* accounts banned, so since yesterday we have been texting each other instead of using FB messenger when talking practicalities about today’s meeting.
It is quite ironic that the FB algorithm bans researchers doing work on computational methods to understand and detect how conspiracy theories are structured in online communication. Hilarious, but in a dark way.
Todays’ meeting,
Our social chair Maria Reyes organised it in Gather.town, made sure we would listen to each other, and that we hear all the presenters. Our chair Hartmut Koenitz gave a rundown of the happy news with our encyclopaedia, but then I lost the connection unfortunately (bad, because I’m the vice chair, and could have said a few words). I believe he talked about the FB debacle after that.
I was able to reconnect to Gather.town in time to hear the presentations from the researchers at UC Berkley, professor Timothy Tangerlini and his group, among them Shadi Shahsarvani and Pavan Halour. Such interesting work on conspiracy theory formation, grounded in scraping of online data.
Towards the end, one of the INCOR members, Noam Knoller, asked: What if we turn the tables around? Wouldn’t your narrative, based on your research, be possible to be interpreted as another conspiracy theory? (I came to associate the Medium article that circulated a mont back or so, on how Alternate reality game structures are similar to conspiracist theory mechanisms: https://medium.com/@registrarproject17/qanon-is-an-enormous-alternate-reality-game-arg-run-by-malevolent-puppetmasters-27e6b098ce9b) Timothy had a very interesting response to the question. He took it fully aboard, eg, why would our interdisciplinary approach when trying to understand how conspiracy theory formation works be different to an actual conspiracy theory? Tim was, in the QA (and forgive me if I misinterpreted) outlining two main differences:
1) in research, the activity is not as game like - there are not the same reward structures involved as when you are in an online community which “discovers” clues in reality that may support the theory you are going for.
2) Conspiracy theories is a class of narrative that finds its explanations within *one* domain, rather than several.
I liked hearing that, what Tim said. I have to admit though that it could be because of a personal bias, just being comforted by seemingly ordered mental lists and categorisations that help me understand this complex world we live in. In retrospect, I wonder whether I’m fully on board with Tims first point of the explanation, knowing about the intrinsic and social rewards of ARG- and pervasive games. The other however, the very example of “Pizzagate”, a conspiracy theory featuring Hilary Clinton and satanists and whatnot seems to span a multitude of domains. Perhaps what Tim was aiming at - or maybe just what I’m thinking now - is that it is more lika a singular explanation model rather than a knowledge domain that is pushed. The win condition would be to get all pieces of the reality puzzle to fit. Finally, we would understand this weird reality we live in and take action. While acting, we would be fully convinced that we do the right thing, without harrowing doubts, because we even found the clues ourselves, so we *know*.
So yes - it is not a far fetched to question what the difference is between being a conspiracy theorist and a scientist. Or a preacher for that matter, given the definition of what a religion is - a belief system.
I will likely not experience that luxury of ‘knowing’ in my life. I’m deeply ingrained with philosophy teaching I got when young, where the very notion of an absolute truth is refuted.
How I would love if there was something like that, an absolute truth! Or an idea of what is really “good” - so I could do it. But alas, here I stand. Here all of us stand, who have grown up questioning everything. Critically. Doing our best. Never knowing what is actually “best” and having to accept that fact.* Also at the moment banned by Facebook, which adds a little bit of spice and pizzas to our efforts. But worry too. I think of my friends in countries where things cannot be said. And of some of my students, who are researching government power and its execution. Say no more. Banned I will be if I continue telling you. Friends. We do our best. Peace and love. /m
More information here, eg our press release
*The thing is, that in our hearts, we know. No matter the rationalisations and the futile search for an ‘absolute truth’. We steer the compass towards acceptance, love, compassion and generosity, and there we have it.
Monday, May 18, 2020
Research Design Tool in May 2020, making for own use
The research maps I have drawn over the years, to get a sense that I am the one holding the rudder of my own ship, have been absolutely crucial to me, so that I have kept the focus of what I believe is most important and meaningful rather than to follow notions of “low hanging fruit” or whatever is trendy to do at the moment.
Friday, October 04, 2019
Narrative Design Think Tank in Utrecht September 2019
The
event was moderated by Hartmut Koenitz, Professor of Interactive Narrative
Design at the HKU, and he gave an overview of the field, stressing how
important it is for all of us who are in different fields, but all working with
narrative design to get together. The event was a great example of that - film people, game people, broadcasting people and artists - we had a very interesting discussions over drinks, and new collaborations were seeded. I hope to return to the Netherlands soon!

It is amazing what they have accomplished the past few years: the founding of ARDIN, the COST action, organisation of numerous conferences, workshops, think-tanks and meet-ups connecting industry and research. And on top of that they started a new educational programme, and published many impactful papers. It is mind boggling, humbling - and important. Their work has impacted my own research focus: I am back in the design space of interactive narratives, and I love it.

And then

Thursday, August 29, 2019
DiGRA 2019 Watercolor Notes from Kyoto
I made the last one when I had gotten home, I had a blank backside of one of my three papers. Digra2020 returns to Tampere! I recognise the green color and the tower on the call page from the graphics for the conference that was there in 2002 (unless I am mixing things up), though it was not yet called DiGRA back then. I remember that I stayed at hotel Tammer and that it never got dark. ...So I added the tower to the drawing, but I couldn't bring myself to use quite the full murkiness of that green color.

Thursday, August 22, 2019
TGPA: HEVGA workshop on Teaching Games: Pedagogical Approaches at DiGRA 2019
Date: 6 August 2019
Place: Ritsumeikan University in Kyoto
In the morning, we had paper presentations, and the in afternoon we divided into discussion groups. Me, Mia Consalvo of Concordia, Jonathan Elmergreen of HEVGA, Clara Fernandez-Vara of New York University, William Huber of Abertay University, Hartmut Koenitz of HKU University of the Arts Utrecht, Petri Lankoski of Södertörn University, Adam Mayes of Uppsala University, and Andy Phelps of the American University, have put lot of effort into planning it, so it was gratifying that so many participated and contributed to the discussions.
In the morning session, we were 32 participants, and 7 papers were presented:
- Seth Hudson. Phenomenological Research Approaches to Game Pedagogy
- Hartmut Koenitz and Mirjam Palosaari Eladhari. Teaching Game System Building as an Artistic Practice
- Hartmut Koenitz, Teun Dubbelman and Christian Roth. Ludonarrative in Game Design Education – Cornerstones of a Program
- Petri Lankoski and Mirjam Palosaari Eladhari. Constructive Alignment in Teaching Game Research in Game Development Bachelors Programme
- Mirjam Palosaari Eladhari. TOG: An Innovation Centric Approach to teaching Computational Expression and Game Design
- Christoffer Mitch Cerda. Defining “Filipino” Video Games: Teaching Filipino Identity and Culture for Video Game Development
- RenĂ© Glas, Jasper van Vught and Stefan Werning. ‘Thinking through’ games in the classroom: Using analytical game design to play with and investigate historical datasets
Clara Fernancez Vara and Jeff Watson also had papers accepted for the workshop, but unfortunately they couldn't make it to the workshop.
Here are a few pictures from the morning:
In the afternoon, we formed four groups for discussion. Two of the groups formed from topics that had emerged during the morning, and the two other groups used themes we had prepared as prior suggestions. The groups were:
• Teaching Game Writing and Narrative Design (emergent topic)
• Games in Societal Context (emergent topic)
• Teaching Game Research Methods
• Designing Education Programmes in the area of games

Below is a photo of our blackboard as it looked when we had finished forming groups around topics. The topics in the big pink circles became focusses for topics, and the names in the circles were the participants. Those names with a yellow circle around them were the appointed group leaders.

In the ending discussion, much focus was put on local culture: How is local culture represented in games, and how do we approach this as educators?
We hope to organise more workshops like this in the future :)
Links:
- Slides for the workshop programme are available at SlideShare: Workshop on Teaching Games: Pedagogical Approaches at DIGRA2019
- The proceedings will be online at the workshop webpage: https://hevga.org/digracfp/
- A few more photos: https://flic.kr/s/aHsmGpaw6r
Friday, June 14, 2019
Sunday, April 14, 2019
Wednesday, April 03, 2019
Shonan Seminar 130: AGAIG
Day 1:
Day 2:

Day 3:

Day 4:
Link to more information:
http://shonan.nii.ac.jp/shonan/blog/2017/10/20/artificial-general-intelligence-in-games-where-play-meets-design-and-user-experience/





























