![Welcome](https://farm9.staticflickr.com/8657/16404107356_9a0e6c9be7.jpg)
We were cordially welcomed by Julian Togelius, Mike Preuss, Michael Mateas, Simon Lucas and Pieter Spronck (not visible in the picture), and then we had some mini-talks, introducing potential topics for the seminar. They are listed in the watercolour note below:
![Notes from morngin of day 1](https://farm8.staticflickr.com/7392/16404409886_675a505b2a_b.jpg)
![Michael presenting what we did at the last seminar](https://farm8.staticflickr.com/7406/16430101685_1cb1957590_m.jpg)
![IMG_0186.jpg](https://farm8.staticflickr.com/7369/16242736418_3d610afcb4.jpg)
![We divided into groups](https://farm8.staticflickr.com/7403/16428339921_917d1d526e_m.jpg)
![Automated Game Design group](https://farm8.staticflickr.com/7385/15810059363_6284e84b05_m.jpg)
Notes:
![IMG_0187.jpg](https://farm9.staticflickr.com/8668/16428628741_3364887f10.jpg)
At coffee time I realised that we would be in the first groups for longer than I had first anticipated, so I jumped over to the group talking about game design for artificial intelligence - to talk about this was one of the reasons I went to the seminar in the first place.
![AIGD group and our white boards](https://farm8.staticflickr.com/7355/16430103265_ac3a3c145d_m.jpg)
We identified game design patterns that mesh particularly well with different AI approaches, and commenced some implementations of examples. Notes:
![IMG_0188.jpg](https://farm8.staticflickr.com/7301/16404415506_a2f1416661.jpg)
![IMG_0189.jpg](https://farm8.staticflickr.com/7403/16430391775_65543297cb.jpg)