These are my free form notes from the Seminar in Tampere on Playing Roles:
Lieberoth: Drawing on the Canvas of Imagination. Role-playing Games and their Relation to Social and Semantic Knowledge
Cognitive science.
Mental and public representation.
decoupled thinking (cosmides & Tooby 2000) thinking about thinking.
Sharing minds
Sematics and formats.
Must realise that not all can be shared.
Pooling of sanctioned knoweledge.
Clashing individual representation (piaget)
Mental imagery and sharing and information //montola's paper approaches from other angle, interesting, information sharing and subjective worldvies that never can be exactly the same.
//Lieberoth should be infromed about the call for positions in FUGA.
Lisbeth: what about graphical computer games, what happens then? (his example in the presentation was a table top game)
L: like in mmog's are exremely fixed imposed mental representation, fixed.
Liz: but they are still representation, while in a larp a thing is what it is.
L: its the same thing running around in the woods, its still imagining
Craig: thats a crucial distinction. Still a lot is through text, when having visual representation. Problem for computer rpg, loose the imaginative elaboration.
Flood: asbergers syndrome
L: yes have been searching!
Montola: defining and redefining the world, do you agree?
L Yes.
Petri: diagree with the diss of using imagagery, it doesnt take away that one can imagine. Hypothetical reasoning. Need to use imagination to make something out of that too.
L: imagination constantly generative and fluid. Ability for metarepresentation. Our thinking and imagination ...
Craig: The D&D game... Many types of arbitrary monsters, belonging to a gaming world, thoughts on that?
L: peer learing etc etc and then went into a reasoning about structures to remove roles that impose whole cultural concepts.
//discussion about representational dissonance.
Montola: i think visualisation isnt that important as one normally think.